Add post-move battle commands

This commit is contained in:
2026-06-22 01:16:39 +09:00
parent 2bde2ef84e
commit 34c23def39
2 changed files with 135 additions and 7 deletions

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@@ -16,13 +16,13 @@ Build a small complete tactical RPG loop:
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
- File-based original orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, movement range preview, and click-to-move unit movement
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, movement range preview, click-to-move unit movement, post-move command selection, and grayscale acted-unit feedback
- Flow verification script from title to first battle
## Next Steps
1. Add selectable commands: attack, wait, and end turn
2. Implement attack range, damage, defeat, and victory checks
1. Implement attack range, damage, defeat, and victory checks
2. Add strategy and item inventories with usable battle effects
3. Add a simple enemy AI turn
4. Add battle result scene and local save/load