Apply treasure equipment battle effects

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2026-06-23 06:15:00 +09:00
parent 8f083a6ca4
commit 2d4b08558d
3 changed files with 201 additions and 14 deletions

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@@ -43,14 +43,15 @@ Build a small complete tactical RPG loop that can grow into a longer Romance of
- Camp progress timeline tab that summarizes Liu Bei's long campaign arc, completed battles, current chapter, latest battle, and next major chapter
- Tactical sortie preparation panel with battle-specific sortie limits, recommended officers with reasons, class role, named equipment, core stats, bond partner, next-map terrain suitability, deployment preview, formation roles, active bond count, recruited-officer count, reserve roster summary, and readiness advice for each deployable officer
- Officer collection support in camp, including full roster status, selected/reserve/recommended markers, and post-battle reserve training growth for benched officers
- Treasure equipment effects wired into battle previews and resolution, including named weapon damage bonuses, defensive treasure mitigation, support recovery bonuses, turn-start charm recovery, and equipment-specific growth bonuses
- Flow verification script from title through the eighteenth battle victory, recruit sortie selection, Liu Biao visit rewards, Zhuge Liang recruitment, Bowang camp state, campaign timeline state, and camp save state
## Next Steps
1. Continue the Red Cliffs preparation chapter into Changban and the Jiangdong envoy route
2. Apply treasure equipment effects to damage, defense, recovery, and command rules
3. Add more recruitable officers as the campaign moves toward Red Cliffs, Jing Province, Yi Province, and Shu Han
4. Expand reserve training into explicit drill choices, class practice, and bond-focused camp assignments
2. Add more recruitable officers as the campaign moves toward Red Cliffs, Jing Province, Yi Province, and Shu Han
3. Expand reserve training into explicit drill choices, class practice, and bond-focused camp assignments
4. Add a dedicated treasure/equipment management view so players can compare special effects and growth
5. Keep expanding scenarios through the long campaign instead of treating the current slice as an ending
## Content Direction