Improve pixel units and story transitions
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@@ -141,7 +141,7 @@ export class BattleScene extends Phaser.Scene {
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private drawUnits() {
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firstBattleUnits.forEach((unit) => {
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const sizeRatio = unit.faction === 'ally' ? 0.9 : 0.84;
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const sizeRatio = unit.faction === 'ally' ? 0.98 : 0.92;
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const sprite = this.add.image(this.tileCenterX(unit.x), this.tileCenterY(unit.y), unitTexture[unit.id] ?? 'unit-rebel');
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sprite.setName(`unit-${unit.id}`);
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sprite.setDisplaySize(this.layout.tileSize * sizeRatio, this.layout.tileSize * sizeRatio);
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