Improve pixel units and story transitions

This commit is contained in:
2026-06-22 01:12:22 +09:00
parent 371bc2a263
commit 2bde2ef84e
4 changed files with 139 additions and 58 deletions

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@@ -14,9 +14,9 @@ Build a small complete tactical RPG loop:
- Vite, TypeScript, and Phaser project foundation
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, and scenario data
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
- File-based original orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, denser pixel-style unit sprites, movement range preview, and click-to-move unit movement
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, movement range preview, and click-to-move unit movement
- Flow verification script from title to first battle
## Next Steps