Improve armor equipment icon silhouettes
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@@ -26,27 +26,24 @@ Generated by `scripts/audit-equipment-icon-quality.mjs`.
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- weapon spear/polearm family: `green-dragon-glaive`, `serpent-spear`, `sky-piercer-halberd`, `iron-spear`, `western-cavalry-spear`
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- The previous shared spear/polearm silhouettes now use item-specific helper shapes with enough primitive detail for 20px and 30px equipment UI reads.
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- armor silhouettes: `oath-robe`, `reinforced-lamellar`, `cloth-armor`, `lamellar-armor`, `rebel-vest`
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- The previous shared armor and robe silhouettes now use item-specific helper shapes with stronger outer contours and material cues.
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## Next Improvement Target
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- Target: armor silhouettes
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- Item ids: `oath-robe`, `reinforced-lamellar`, `cloth-armor`, `lamellar-armor`, `rebel-vest`
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- Reason: Armor and robes are readable but still depend on simple triangular torsos and small color accents; this is now the largest remaining shared-equipment silhouette group.
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## Follow-Up Targets
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- accessory charms and tokens: `bravery-token`, `mountain-guide-scroll`, `peach-charm`, `war-manual`, `wind-quiver`, `grain-pouch`, `yellow-scarf-charm`
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- Accessories are the smallest UI read and several use compact badge-like shapes.
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- Target: accessory charms and tokens
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- Item ids: `bravery-token`, `mountain-guide-scroll`, `peach-charm`, `war-manual`, `wind-quiver`, `grain-pouch`, `yellow-scarf-charm`
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- Reason: Accessories are the smallest UI read and several use compact badge-like shapes.
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## Highest-Risk Shared Silhouette Groups
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| score | signature | slots | ranks | items |
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| ---: | --- | --- | --- | --- |
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| 8 | `drawArmorIcon` | armor | common, treasure | `reinforced-lamellar`, `lamellar-armor` |
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| 8 | `drawCharmIcon` | accessory | common, treasure | `peach-charm`, `yellow-scarf-charm` |
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| 8 | `drawRobeIcon` | armor | common, treasure | `oath-robe`, `cloth-armor` |
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| 6 | `drawAxeIcon` | weapon | common | `leader-axe` |
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| 6 | `drawSaberIcon` | weapon | common | `yellow-turban-saber` |
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| 6 | `drawSwordIcon` | weapon | common | `training-sword` |
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| 5 | `drawFanIcon` | weapon | treasure | `white-feather-fan` |
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## Full Item Inventory
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@@ -63,11 +60,11 @@ Generated by `scripts/audit-equipment-icon-quality.mjs`.
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| `training-sword` | weapon | common | `drawSwordIcon` | 1 | 16 | 4 | low primitive detail |
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| `western-cavalry-spear` | weapon | common | `drawWesternCavalrySpearIcon` | 1 | 27 | 7 | none |
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| `yellow-turban-saber` | weapon | common | `drawSaberIcon` | 1 | 12 | 2 | low primitive detail |
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| `oath-robe` | armor | treasure | `drawRobeIcon` | 1 | 7 | 3 | shared helper silhouette<br>low primitive detail |
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| `reinforced-lamellar` | armor | treasure | `drawArmorIcon` | 1 | 12 | 3 | shared helper silhouette<br>low primitive detail |
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| `cloth-armor` | armor | common | `drawRobeIcon` | 1 | 7 | 3 | shared helper silhouette<br>low primitive detail |
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| `lamellar-armor` | armor | common | `drawArmorIcon` | 1 | 12 | 3 | shared helper silhouette<br>low primitive detail |
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| `rebel-vest` | armor | common | `drawVestIcon` | 1 | 4 | 3 | low primitive detail |
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| `oath-robe` | armor | treasure | `drawOathRobeIcon` | 1 | 25 | 6 | none |
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| `reinforced-lamellar` | armor | treasure | `drawReinforcedLamellarIcon` | 1 | 24 | 5 | none |
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| `cloth-armor` | armor | common | `drawClothArmorIcon` | 1 | 24 | 6 | none |
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| `lamellar-armor` | armor | common | `drawLamellarArmorIcon` | 1 | 23 | 4 | none |
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| `rebel-vest` | armor | common | `drawRebelVestIcon` | 1 | 24 | 7 | none |
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| `bravery-token` | accessory | treasure | `drawTokenIcon` | 1 | 4 | 2 | low primitive detail |
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| `mountain-guide-scroll` | accessory | treasure | `drawMapScrollIcon` | 1 | 13 | 5 | low primitive detail |
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| `peach-charm` | accessory | treasure | `drawCharmIcon` | 1 | 4 | 2 | shared helper silhouette<br>low primitive detail |
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@@ -78,8 +75,8 @@ Generated by `scripts/audit-equipment-icon-quality.mjs`.
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## Recommended Next Batch Definition
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- Scope: improve armor silhouettes while keeping `item-${itemId}` texture keys stable.
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- Item ids: `oath-robe`, `reinforced-lamellar`, `cloth-armor`, `lamellar-armor`, `rebel-vest`
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- Success criteria: Each armor item should keep its slot identity while gaining a distinct outer silhouette and material cue at 20px and 30px.
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- Scope: improve accessory charms and tokens while keeping `item-${itemId}` texture keys stable.
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- Item ids: `bravery-token`, `mountain-guide-scroll`, `peach-charm`, `war-manual`, `wind-quiver`, `grain-pouch`, `yellow-scarf-charm`
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- Success criteria: Each accessory should keep a compact footprint while gaining a distinct readable prop shape at 20px and 30px.
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- Keep the existing 64px texture size unless a UI-wide equipment icon pass is planned.
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- Add before/after contact sheets and verify the sortie equipment list and equipment swap panel in a desktop browser.
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