Validate battle save equipment state
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@@ -17,7 +17,13 @@ try {
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mapHeight: 8,
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validUnitIds: new Set(['liu-bei', 'guan-yu', 'rebel-1']),
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validUsableIds: new Set(['roar', 'fireTactic', 'aid', 'bean', 'salve', 'wine']),
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validItemIds: new Set(['bean', 'salve', 'wine'])
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validItemIds: new Set(['bean', 'salve', 'wine']),
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validEquipmentItemIds: new Set(['training-sword', 'cloth-armor', 'grain-pouch']),
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validEquipmentSlotItems: {
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weapon: new Set(['training-sword']),
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armor: new Set(['cloth-armor']),
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accessory: new Set(['grain-pouch'])
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}
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};
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const validState = createValidBattleSaveState();
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const patchUnit = (index, patch) => validState.units.map((unit, unitIndex) => (unitIndex === index ? { ...unit, ...patch } : unit));
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@@ -50,6 +56,12 @@ try {
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['invalid unit hp', { units: patchUnit(0, { hp: 99, maxHp: 30 }) }],
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['invalid unit x', { units: patchUnit(0, { x: 12 }) }],
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['invalid unit direction', { units: patchUnit(0, { direction: 'down' }) }],
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['missing equipment slot', { units: patchUnit(0, { equipment: { weapon: createEquipmentSet().weapon, armor: createEquipmentSet().armor } }) }],
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['extra equipment slot', { units: patchUnit(0, { equipment: { ...createEquipmentSet(), charm: createEquipmentSet().accessory } }) }],
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['unknown equipment item id', { units: patchUnit(0, { equipment: { ...createEquipmentSet(), weapon: { itemId: 'phantom-sword', level: 1, exp: 0 } } }) }],
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['wrong equipment slot item id', { units: patchUnit(0, { equipment: { ...createEquipmentSet(), weapon: { itemId: 'cloth-armor', level: 1, exp: 0 } } }) }],
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['invalid equipment level', { units: patchUnit(0, { equipment: { ...createEquipmentSet(), weapon: { itemId: 'training-sword', level: 0, exp: 0 } } }) }],
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['invalid equipment exp', { units: patchUnit(0, { equipment: { ...createEquipmentSet(), weapon: { itemId: 'training-sword', level: 1, exp: -1 } } }) }],
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['unknown unit id', { units: patchUnit(0, { id: 'ghost-unit' }) }],
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['duplicate unit id', { units: [validState.units[0], { ...validState.units[0], x: 2 }, validState.units[2]] }],
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['invalid bonds', { bonds: [{ ...validState.bonds[0], unitIds: ['liu-bei'] }] }],
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@@ -113,7 +125,7 @@ function createValidBattleSaveState() {
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x: 1,
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y: 2,
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direction: 'south',
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equipment: {}
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equipment: createEquipmentSet()
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},
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{
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id: 'guan-yu',
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@@ -126,7 +138,7 @@ function createValidBattleSaveState() {
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x: 2,
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y: 2,
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direction: 'south',
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equipment: {}
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equipment: createEquipmentSet()
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},
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{
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id: 'rebel-1',
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@@ -139,7 +151,7 @@ function createValidBattleSaveState() {
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x: 8,
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y: 4,
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direction: 'west',
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equipment: {}
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equipment: createEquipmentSet()
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}
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],
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bonds: [
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@@ -187,6 +199,14 @@ function createValidBattleSaveState() {
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};
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}
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function createEquipmentSet() {
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return {
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weapon: { itemId: 'training-sword', level: 1, exp: 0 },
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armor: { itemId: 'cloth-armor', level: 1, exp: 0 },
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accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
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};
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}
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function assert(condition, message) {
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if (!condition) {
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throw new Error(message);
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