diff --git a/src/game/scenes/CampScene.ts b/src/game/scenes/CampScene.ts index 8478b46..8e054bb 100644 --- a/src/game/scenes/CampScene.ts +++ b/src/game/scenes/CampScene.ts @@ -14060,6 +14060,9 @@ export class CampScene extends Phaser.Scene { const recentTrainingCount = this.latestReserveTrainingAwards().length; const selectedIds = new Set(selected.map((unit) => unit.id)); const reserveTrainingAssignmentCount = allies.filter((unit) => !selectedIds.has(unit.id) && this.campaign?.reserveTrainingAssignments[unit.id]).length; + const reserveTrainingBondAssignmentCount = allies.filter( + (unit) => !selectedIds.has(unit.id) && this.campaign?.reserveTrainingAssignments[unit.id] && this.reserveTrainingFocusDefinitionForUnit(unit.id).bondExpGained > 0 + ).length; const bg = this.track(this.add.rectangle(x, y, width, 26, 0x0d141c, 0.92)); bg.setOrigin(0); bg.setStrokeStyle(1, palette.gold, 0.38); @@ -14071,7 +14074,9 @@ export class CampScene extends Phaser.Scene { recentTrainingCount > 0 ? `최근 훈련 ${recentTrainingCount} · ${this.latestReserveTrainingFocusLabel()}` : reserveTrainingAssignmentCount > 0 - ? `개별 훈련 ${reserveTrainingAssignmentCount}` + ? reserveTrainingBondAssignmentCount > 0 + ? `공명 훈련 ${reserveTrainingBondAssignmentCount} · 개별 ${reserveTrainingAssignmentCount}` + : `개별 훈련 ${reserveTrainingAssignmentCount}` : '훈련 대기', this.textStyle(11, recentTrainingCount > 0 || reserveTrainingAssignmentCount > 0 ? '#a8ffd0' : '#9fb0bf', true) )