Add Dingjun Mountain vanguard chapter
This commit is contained in:
@@ -63,6 +63,10 @@ import {
|
||||
thirtyThirdBattleMap,
|
||||
thirtyThirdBattleUnits,
|
||||
thirtyThirdBattleVictoryPages,
|
||||
thirtySixthBattleBonds,
|
||||
thirtySixthBattleMap,
|
||||
thirtySixthBattleUnits,
|
||||
thirtySixthBattleVictoryPages,
|
||||
thirteenthBattleBonds,
|
||||
thirteenthBattleMap,
|
||||
thirteenthBattleUnits,
|
||||
@@ -180,7 +184,8 @@ export type BattleScenarioId =
|
||||
| 'thirty-second-battle-mianzhu-gate'
|
||||
| 'thirty-third-battle-chengdu-surrender'
|
||||
| 'thirty-fourth-battle-jiameng-pass'
|
||||
| 'thirty-fifth-battle-yangping-scout';
|
||||
| 'thirty-fifth-battle-yangping-scout'
|
||||
| 'thirty-sixth-battle-dingjun-vanguard';
|
||||
|
||||
export type BattleObjectiveKind = 'defeat-leader' | 'keep-unit-alive' | 'secure-terrain' | 'quick-victory';
|
||||
|
||||
@@ -2245,6 +2250,69 @@ export const thirtyFifthBattleScenario: BattleScenarioDefinition = {
|
||||
nextCampScene: 'CampScene'
|
||||
};
|
||||
|
||||
export const thirtySixthBattleScenario: BattleScenarioDefinition = {
|
||||
id: 'thirty-sixth-battle-dingjun-vanguard',
|
||||
title: '정군산 전초전',
|
||||
victoryConditionLabel: '하후연 선봉 격파',
|
||||
defeatConditionLabel: '유비 또는 황충 퇴각',
|
||||
openingObjectiveLines: [
|
||||
'정군산은 한중 전선의 고지입니다. 능선을 장악하면 한중 본전의 주도권을 유비군이 가져올 수 있습니다.',
|
||||
'황충과 법정의 계책이 이번 전투의 중심입니다. 황충이 무너지면 정군산의 기세도 꺾입니다.',
|
||||
'마초와 마대는 서쪽 능선을 흔들고, 왕평을 설득할 실마리를 찾아 한중 산길의 마음을 유비군 쪽으로 돌리십시오.'
|
||||
],
|
||||
map: thirtySixthBattleMap,
|
||||
units: thirtySixthBattleUnits,
|
||||
bonds: thirtySixthBattleBonds,
|
||||
mapTextureKey: 'battle-map-thirty-sixth',
|
||||
leaderUnitId: 'dingjun-leader-xiahou-yuan',
|
||||
quickVictoryTurnLimit: 54,
|
||||
baseVictoryGold: 6240,
|
||||
objectives: [
|
||||
{
|
||||
id: 'leader',
|
||||
kind: 'defeat-leader',
|
||||
label: '하후연 선봉 격파',
|
||||
rewardGold: 3920,
|
||||
unitId: 'dingjun-leader-xiahou-yuan'
|
||||
},
|
||||
{
|
||||
id: 'liu-bei',
|
||||
kind: 'keep-unit-alive',
|
||||
label: '유비 생존',
|
||||
rewardGold: 1000,
|
||||
unitId: 'liu-bei'
|
||||
},
|
||||
{
|
||||
id: 'huang-zhong',
|
||||
kind: 'keep-unit-alive',
|
||||
label: '황충 생존',
|
||||
rewardGold: 1640,
|
||||
unitId: 'huang-zhong'
|
||||
},
|
||||
{
|
||||
id: 'dingjun-ridge-storehouse',
|
||||
kind: 'secure-terrain',
|
||||
label: '정군산 보급 창고 확보',
|
||||
rewardGold: 1860,
|
||||
terrain: 'village'
|
||||
},
|
||||
{
|
||||
id: 'quick',
|
||||
kind: 'quick-victory',
|
||||
label: '54턴 이내 승리',
|
||||
rewardGold: 1440,
|
||||
maxTurn: 54
|
||||
}
|
||||
],
|
||||
defeatConditions: [
|
||||
{ kind: 'unit-defeated', unitId: 'liu-bei' },
|
||||
{ kind: 'unit-defeated', unitId: 'huang-zhong' }
|
||||
],
|
||||
itemRewards: ['콩 26', '상처약 20', '탁주 9', '산악 지형도 +1', '왕평 합류'],
|
||||
victoryPages: thirtySixthBattleVictoryPages,
|
||||
nextCampScene: 'CampScene'
|
||||
};
|
||||
|
||||
export const defaultBattleScenarioId: BattleScenarioId = firstBattleScenario.id;
|
||||
|
||||
export const battleScenarios: Record<BattleScenarioId, BattleScenarioDefinition> = {
|
||||
@@ -2282,7 +2350,8 @@ export const battleScenarios: Record<BattleScenarioId, BattleScenarioDefinition>
|
||||
'thirty-second-battle-mianzhu-gate': thirtySecondBattleScenario,
|
||||
'thirty-third-battle-chengdu-surrender': thirtyThirdBattleScenario,
|
||||
'thirty-fourth-battle-jiameng-pass': thirtyFourthBattleScenario,
|
||||
'thirty-fifth-battle-yangping-scout': thirtyFifthBattleScenario
|
||||
'thirty-fifth-battle-yangping-scout': thirtyFifthBattleScenario,
|
||||
'thirty-sixth-battle-dingjun-vanguard': thirtySixthBattleScenario
|
||||
};
|
||||
|
||||
export const defaultBattleScenario = battleScenarios[defaultBattleScenarioId];
|
||||
|
||||
Reference in New Issue
Block a user