Approve Wei gate officer handpainted sprite v1
BIN
docs/handpaint-batch3-wei-officer-gate-source-v1.png
Normal file
|
After Width: | Height: | Size: 1.9 MiB |
BIN
docs/handpaint-batch3-wei-officer-gate-v1-animation.gif
Normal file
|
After Width: | Height: | Size: 225 KiB |
BIN
docs/handpaint-batch3-wei-officer-gate-v1-battle-composite.png
Normal file
|
After Width: | Height: | Size: 887 KiB |
BIN
docs/handpaint-batch3-wei-officer-gate-v1-before-after.png
Normal file
|
After Width: | Height: | Size: 58 KiB |
BIN
docs/handpaint-batch3-wei-officer-gate-v1-contact.png
Normal file
|
After Width: | Height: | Size: 195 KiB |
|
After Width: | Height: | Size: 655 KiB |
24
docs/handpaint-batch3-wei-officer-gate-v1-report.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# Wei Gate Officer v1 sprite report
|
||||
|
||||
- source: `handpaint-batch3-wei-officer-gate-source-v1.png`
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 1972182
|
||||
- action partial alpha: 0, opaque pixels: 4731304
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- base bbox width range: 176..209
|
||||
- base bbox height range: 288..288
|
||||
- base bottom range: 303..303
|
||||
- action bbox width range: 176..257
|
||||
- action bbox height range: 262..288
|
||||
- action bottom range: 303..303
|
||||
- contact: `handpaint-batch3-wei-officer-gate-v1-contact.png`
|
||||
- animation: `handpaint-batch3-wei-officer-gate-v1-animation.gif`
|
||||
- before/after: `handpaint-batch3-wei-officer-gate-v1-before-after.png`
|
||||
- scale compare: `handpaint-batch3-wei-officer-gate-v1-scale-compare.png`
|
||||
- battle composite: `handpaint-batch3-wei-officer-gate-v1-battle-composite.png`
|
||||
- manual checks: run build and local browser verification after generation
|
||||
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
||||
BIN
docs/handpaint-batch3-wei-officer-gate-v1-scale-compare.png
Normal file
|
After Width: | Height: | Size: 29 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
|
||||
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Approved baseline units: 56
|
||||
- Approved baseline units: 57
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 35
|
||||
- Queued rework units: 34
|
||||
|
||||
## Checked Rules
|
||||
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
"unit-wei-infantry-shield",
|
||||
"unit-wei-infantry-veteran",
|
||||
"unit-wei-officer",
|
||||
"unit-wei-officer-gate",
|
||||
"unit-wei-strategist",
|
||||
"unit-wu-archer",
|
||||
"unit-wu-cavalry",
|
||||
@@ -63,8 +64,8 @@
|
||||
"pendingApproval": [],
|
||||
"nextAfterApproval": [],
|
||||
"stageCounts": {
|
||||
"approved-baseline": 56,
|
||||
"queued-rework": 35
|
||||
"approved-baseline": 57,
|
||||
"queued-rework": 34
|
||||
},
|
||||
"batches": [
|
||||
{
|
||||
@@ -438,24 +439,10 @@
|
||||
"label": "Batch 3 Wei generic units",
|
||||
"total": 16,
|
||||
"stageCounts": {
|
||||
"approved-baseline": 11,
|
||||
"queued-rework": 5
|
||||
"approved-baseline": 12,
|
||||
"queued-rework": 4
|
||||
},
|
||||
"units": [
|
||||
{
|
||||
"stem": "unit-wei-officer-gate",
|
||||
"reviewStage": "queued-rework",
|
||||
"queueRole": "queued rework",
|
||||
"baseStatus": "border-hits=32",
|
||||
"actionStatus": "border-hits=82",
|
||||
"battleBasePx": [
|
||||
31.9,
|
||||
40.6,
|
||||
44.6,
|
||||
44.6
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wei-officer-iron",
|
||||
"reviewStage": "queued-rework",
|
||||
@@ -652,6 +639,20 @@
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wei-officer-gate",
|
||||
"reviewStage": "approved-baseline",
|
||||
"queueRole": "approved reference",
|
||||
"baseStatus": "ok",
|
||||
"actionStatus": "ok",
|
||||
"battleBasePx": [
|
||||
28.1,
|
||||
33.4,
|
||||
46.0,
|
||||
46.0
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wei-strategist",
|
||||
"reviewStage": "approved-baseline",
|
||||
|
||||
@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
|
||||
|
||||
## Current State
|
||||
|
||||
- Approved baseline units: 56
|
||||
- Approved baseline units: 57
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 35
|
||||
- Queued rework units: 34
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
|
||||
@@ -73,11 +73,10 @@ No next unit is currently defined.
|
||||
|
||||
- Batch key: `batch3-wei`
|
||||
- Total units: 16
|
||||
- Stage counts: approved-baseline 11, queued-rework 5
|
||||
- Stage counts: approved-baseline 12, queued-rework 4
|
||||
|
||||
| unit | role | stage | status | battle base px | spec |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| `unit-wei-officer-gate` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
|
||||
| `unit-wei-officer-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 33.2..41.2 x 45.0..46.0 | |
|
||||
| `unit-wei-strategist-black` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
|
||||
| `unit-wei-strategist-blue` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
|
||||
@@ -92,6 +91,7 @@ No next unit is currently defined.
|
||||
| `unit-wei-infantry-shield` | approved reference | approved-baseline | technical ok | 28.8..33.5 x 46.0..47.1 | |
|
||||
| `unit-wei-infantry-veteran` | approved reference | approved-baseline | technical ok | 30.7..39.9 x 44.2..46.0 | |
|
||||
| `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | |
|
||||
| `unit-wei-officer-gate` | approved reference | approved-baseline | technical ok | 28.1..33.4 x 46.0..46.0 | |
|
||||
| `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | |
|
||||
|
||||
### Batch 4 Wu generic units
|
||||
|
||||
|
Before Width: | Height: | Size: 353 KiB After Width: | Height: | Size: 350 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
||||
|
||||
## Current Gate
|
||||
|
||||
- Approved baseline units: 56
|
||||
- Approved baseline units: 57
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 35
|
||||
- Queued rework units: 34
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Current approval board: not generated until the next pending sample.
|
||||
|
||||
|
Before Width: | Height: | Size: 530 KiB After Width: | Height: | Size: 540 KiB |
|
Before Width: | Height: | Size: 145 KiB After Width: | Height: | Size: 146 KiB |
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
|
||||
"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 56,
|
||||
"queued-rework": 35
|
||||
"approved-baseline": 57,
|
||||
"queued-rework": 34
|
||||
},
|
||||
"rows": [
|
||||
{
|
||||
@@ -3665,7 +3665,7 @@
|
||||
},
|
||||
{
|
||||
"batch": "batch3-wei",
|
||||
"review_stage": "queued-rework",
|
||||
"review_stage": "approved-baseline",
|
||||
"stem": "unit-wei-officer-gate",
|
||||
"base": {
|
||||
"key": "unit-wei-officer-gate",
|
||||
@@ -3675,23 +3675,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 1985543,
|
||||
"border_hits": 32,
|
||||
"min_width": 200,
|
||||
"max_width": 254,
|
||||
"min_height": 279,
|
||||
"max_height": 279,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 1972182,
|
||||
"border_hits": 0,
|
||||
"min_width": 176,
|
||||
"max_width": 209,
|
||||
"min_height": 288,
|
||||
"max_height": 288,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 54,
|
||||
"width_swing": 33,
|
||||
"height_swing": 0,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 31.9,
|
||||
"battle_max_width_px": 40.6,
|
||||
"battle_min_height_px": 44.6,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=32"
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 28.1,
|
||||
"battle_max_width_px": 33.4,
|
||||
"battle_min_height_px": 46.0,
|
||||
"battle_max_height_px": 46.0,
|
||||
"status": "ok"
|
||||
},
|
||||
"actions": {
|
||||
"key": "unit-wei-officer-gate-actions",
|
||||
@@ -3701,23 +3701,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 4453784,
|
||||
"border_hits": 82,
|
||||
"min_width": 200,
|
||||
"max_width": 263,
|
||||
"min_height": 275,
|
||||
"max_height": 279,
|
||||
"min_bottom": 274,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 4731304,
|
||||
"border_hits": 0,
|
||||
"min_width": 176,
|
||||
"max_width": 257,
|
||||
"min_height": 262,
|
||||
"max_height": 288,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 63,
|
||||
"height_swing": 4,
|
||||
"bottom_swing": 15,
|
||||
"battle_min_width_px": 31.9,
|
||||
"battle_max_width_px": 42.0,
|
||||
"battle_min_height_px": 43.9,
|
||||
"battle_max_height_px": 44.6,
|
||||
"status": "border-hits=82"
|
||||
"width_swing": 81,
|
||||
"height_swing": 26,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 28.1,
|
||||
"battle_max_width_px": 41.1,
|
||||
"battle_min_height_px": 41.9,
|
||||
"battle_max_height_px": 46.0,
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
|
||||
## Review Stage Counts
|
||||
|
||||
- approved-baseline: 56
|
||||
- queued-rework: 35
|
||||
- approved-baseline: 57
|
||||
- queued-rework: 34
|
||||
|
||||
## Batch Plan
|
||||
|
||||
@@ -116,7 +116,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
| batch3-wei | approved-baseline | `unit-wei-infantry-shield` | ok | ok | 180..210 x 288..295 | 184..285 x 273..295 | 28.8..33.5 x 46.0..47.1 | w30 h7 b0 |
|
||||
| batch3-wei | approved-baseline | `unit-wei-infantry-veteran` | ok | ok | 192..250 x 277..288 | 208..274 x 226..288 | 30.7..39.9 x 44.2..46.0 | w58 h11 b0 |
|
||||
| batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 |
|
||||
| batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
|
||||
| batch3-wei | approved-baseline | `unit-wei-officer-gate` | ok | ok | 176..209 x 288..288 | 176..257 x 262..288 | 28.1..33.4 x 46.0..46.0 | w33 h0 b0 |
|
||||
| batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
|
||||
| batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 |
|
||||
| batch3-wei | queued-rework | `unit-wei-strategist-black` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
|
||||
|
||||
@@ -60,6 +60,7 @@
|
||||
"unit-wei-infantry-shield",
|
||||
"unit-wei-infantry-veteran",
|
||||
"unit-wei-officer",
|
||||
"unit-wei-officer-gate",
|
||||
"unit-wei-strategist",
|
||||
"unit-wu-archer",
|
||||
"unit-wu-cavalry",
|
||||
|
||||
36
docs/unit-sprite-wei-officer-gate-v1-approval-packet.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# Wei Gate Officer v1 Approval Packet
|
||||
|
||||
- status: approved during continuous production run
|
||||
- unit: `unit-wei-officer-gate`
|
||||
- source art: `handpaint-batch3-wei-officer-gate-source-v1.png`
|
||||
- contact sheet: `handpaint-batch3-wei-officer-gate-v1-contact.png`
|
||||
- animation GIF: `handpaint-batch3-wei-officer-gate-v1-animation.gif`
|
||||
- before/after: `handpaint-batch3-wei-officer-gate-v1-before-after.png`
|
||||
- scale compare: `handpaint-batch3-wei-officer-gate-v1-scale-compare.png`
|
||||
- battle composite: `handpaint-batch3-wei-officer-gate-v1-battle-composite.png`
|
||||
- browser check: `handpaint-batch3-wei-officer-gate-v1-debug-preview-battle-check.png`
|
||||
- current board: `unit-sprite-current-approval-board.png`
|
||||
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-officer-gate&v=wei-officer-gate-v1`
|
||||
|
||||
## Visual Decision
|
||||
|
||||
Approved for the continuous batch run. The unit reads as a Wei gate officer on foot: dark blue-black armor, compact command silhouette, cape/tabard motion, and a visible command sword without drifting into cavalry, archer, strategist, or shield infantry territory.
|
||||
|
||||
## Technical Checks
|
||||
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0
|
||||
- action partial alpha: 0
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- battle scale from sample gate: 28.1..33.4 x 46.0..46.0
|
||||
- local build: passed
|
||||
- Local browser console errors: `0`
|
||||
- Local browser 404s: `0`
|
||||
|
||||
## Notes
|
||||
|
||||
This sheet keeps the officer readable through cape, helmet plume, and command sword, while staying narrower and less heroic than unique named officers.
|
||||