Approve Wei gate officer handpainted sprite v1

This commit is contained in:
2026-07-01 22:01:54 +09:00
parent f2f78f6b54
commit 1ceac123be
22 changed files with 125 additions and 63 deletions

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# Wei Gate Officer v1 sprite report
- source: `handpaint-batch3-wei-officer-gate-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1972182
- action partial alpha: 0, opaque pixels: 4731304
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 176..209
- base bbox height range: 288..288
- base bottom range: 303..303
- action bbox width range: 176..257
- action bbox height range: 262..288
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-officer-gate-v1-contact.png`
- animation: `handpaint-batch3-wei-officer-gate-v1-animation.gif`
- before/after: `handpaint-batch3-wei-officer-gate-v1-before-after.png`
- scale compare: `handpaint-batch3-wei-officer-gate-v1-scale-compare.png`
- battle composite: `handpaint-batch3-wei-officer-gate-v1-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 56
- Approved baseline units: 57
- Pending approval units: 0
- Queued rework units: 35
- Queued rework units: 34
## Checked Rules

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@@ -52,6 +52,7 @@
"unit-wei-infantry-shield",
"unit-wei-infantry-veteran",
"unit-wei-officer",
"unit-wei-officer-gate",
"unit-wei-strategist",
"unit-wu-archer",
"unit-wu-cavalry",
@@ -63,8 +64,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 56,
"queued-rework": 35
"approved-baseline": 57,
"queued-rework": 34
},
"batches": [
{
@@ -438,24 +439,10 @@
"label": "Batch 3 Wei generic units",
"total": 16,
"stageCounts": {
"approved-baseline": 11,
"queued-rework": 5
"approved-baseline": 12,
"queued-rework": 4
},
"units": [
{
"stem": "unit-wei-officer-gate",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=82",
"battleBasePx": [
31.9,
40.6,
44.6,
44.6
],
"spec": null
},
{
"stem": "unit-wei-officer-iron",
"reviewStage": "queued-rework",
@@ -652,6 +639,20 @@
],
"spec": null
},
{
"stem": "unit-wei-officer-gate",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
28.1,
33.4,
46.0,
46.0
],
"spec": null
},
{
"stem": "unit-wei-strategist",
"reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 56
- Approved baseline units: 57
- Pending approval units: 0
- Queued rework units: 35
- Queued rework units: 34
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -73,11 +73,10 @@ No next unit is currently defined.
- Batch key: `batch3-wei`
- Total units: 16
- Stage counts: approved-baseline 11, queued-rework 5
- Stage counts: approved-baseline 12, queued-rework 4
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wei-officer-gate` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-wei-officer-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 33.2..41.2 x 45.0..46.0 | |
| `unit-wei-strategist-black` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-wei-strategist-blue` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
@@ -92,6 +91,7 @@ No next unit is currently defined.
| `unit-wei-infantry-shield` | approved reference | approved-baseline | technical ok | 28.8..33.5 x 46.0..47.1 | |
| `unit-wei-infantry-veteran` | approved reference | approved-baseline | technical ok | 30.7..39.9 x 44.2..46.0 | |
| `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | |
| `unit-wei-officer-gate` | approved reference | approved-baseline | technical ok | 28.1..33.4 x 46.0..46.0 | |
| `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | |
### Batch 4 Wu generic units

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 56
- Approved baseline units: 57
- Pending approval units: 0
- Queued rework units: 35
- Queued rework units: 34
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 56,
"queued-rework": 35
"approved-baseline": 57,
"queued-rework": 34
},
"rows": [
{
@@ -3665,7 +3665,7 @@
},
{
"batch": "batch3-wei",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wei-officer-gate",
"base": {
"key": "unit-wei-officer-gate",
@@ -3675,23 +3675,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1985543,
"border_hits": 32,
"min_width": 200,
"max_width": 254,
"min_height": 279,
"max_height": 279,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1972182,
"border_hits": 0,
"min_width": 176,
"max_width": 209,
"min_height": 288,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 54,
"width_swing": 33,
"height_swing": 0,
"bottom_swing": 6,
"battle_min_width_px": 31.9,
"battle_max_width_px": 40.6,
"battle_min_height_px": 44.6,
"battle_max_height_px": 44.6,
"status": "border-hits=32"
"bottom_swing": 0,
"battle_min_width_px": 28.1,
"battle_max_width_px": 33.4,
"battle_min_height_px": 46.0,
"battle_max_height_px": 46.0,
"status": "ok"
},
"actions": {
"key": "unit-wei-officer-gate-actions",
@@ -3701,23 +3701,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453784,
"border_hits": 82,
"min_width": 200,
"max_width": 263,
"min_height": 275,
"max_height": 279,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 4731304,
"border_hits": 0,
"min_width": 176,
"max_width": 257,
"min_height": 262,
"max_height": 288,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 63,
"height_swing": 4,
"bottom_swing": 15,
"battle_min_width_px": 31.9,
"battle_max_width_px": 42.0,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.6,
"status": "border-hits=82"
"width_swing": 81,
"height_swing": 26,
"bottom_swing": 0,
"battle_min_width_px": 28.1,
"battle_max_width_px": 41.1,
"battle_min_height_px": 41.9,
"battle_max_height_px": 46.0,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 56
- queued-rework: 35
- approved-baseline: 57
- queued-rework: 34
## Batch Plan
@@ -116,7 +116,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | approved-baseline | `unit-wei-infantry-shield` | ok | ok | 180..210 x 288..295 | 184..285 x 273..295 | 28.8..33.5 x 46.0..47.1 | w30 h7 b0 |
| batch3-wei | approved-baseline | `unit-wei-infantry-veteran` | ok | ok | 192..250 x 277..288 | 208..274 x 226..288 | 30.7..39.9 x 44.2..46.0 | w58 h11 b0 |
| batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 |
| batch3-wei | queued-rework | `unit-wei-officer-gate` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch3-wei | approved-baseline | `unit-wei-officer-gate` | ok | ok | 176..209 x 288..288 | 176..257 x 262..288 | 28.1..33.4 x 46.0..46.0 | w33 h0 b0 |
| batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
| batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 |
| batch3-wei | queued-rework | `unit-wei-strategist-black` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |

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@@ -60,6 +60,7 @@
"unit-wei-infantry-shield",
"unit-wei-infantry-veteran",
"unit-wei-officer",
"unit-wei-officer-gate",
"unit-wei-strategist",
"unit-wu-archer",
"unit-wu-cavalry",

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@@ -0,0 +1,36 @@
# Wei Gate Officer v1 Approval Packet
- status: approved during continuous production run
- unit: `unit-wei-officer-gate`
- source art: `handpaint-batch3-wei-officer-gate-source-v1.png`
- contact sheet: `handpaint-batch3-wei-officer-gate-v1-contact.png`
- animation GIF: `handpaint-batch3-wei-officer-gate-v1-animation.gif`
- before/after: `handpaint-batch3-wei-officer-gate-v1-before-after.png`
- scale compare: `handpaint-batch3-wei-officer-gate-v1-scale-compare.png`
- battle composite: `handpaint-batch3-wei-officer-gate-v1-battle-composite.png`
- browser check: `handpaint-batch3-wei-officer-gate-v1-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-officer-gate&v=wei-officer-gate-v1`
## Visual Decision
Approved for the continuous batch run. The unit reads as a Wei gate officer on foot: dark blue-black armor, compact command silhouette, cape/tabard motion, and a visible command sword without drifting into cavalry, archer, strategist, or shield infantry territory.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 28.1..33.4 x 46.0..46.0
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
This sheet keeps the officer readable through cape, helmet plume, and command sword, while staying narrower and less heroic than unique named officers.