Add final Meng Huo capture battle
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@@ -78,15 +78,16 @@ Build a small complete tactical RPG loop that can grow into a longer Romance of
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- Fifty-first battle Meng Huo fourth-capture route, where prior clan-persuasion camp choices become battlefield goals through an amnesty-route objective, fire-fort suppression, a 102x84 poison-river battlefield, and Ma Chao/Ma Dai pursuit-control sortie recommendations
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- Fifty-second battle Meng Huo fifth-capture route, where hardline clans split from wavering clans across a 104x86 bamboo-ravine battlefield, with hardliner-separation, village-protection, and fort-suppression objectives plus post-battle ledger/banner camp events
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- Fifty-third battle Meng Huo sixth-capture route, where Meng Huo's remaining pride meets a 106x88 deep-ravine battlefield, with village-trust, trust-road, and hardliner-remnant objectives plus post-battle trust-ledger/final-persuasion camp events
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- Fifty-fourth battle Meng Huo final-capture route, where the Seven Captures arc closes on a 108x90 council-ground battlefield with final pacify, council-road, village-witness, and remnant-fort objectives plus Nanzhong pacification camp events
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- Camp progress timeline tab that summarizes Liu Bei's long campaign arc, completed battles, current chapter, latest battle, and next major chapter
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- Tactical sortie preparation panel with battle-specific sortie limits, recommended officers with reasons, class role, named equipment, core stats, bond partner, next-map terrain suitability, focused officer analysis, deployment preview, formation roles, active bond count, recruited-officer count, reserve roster summary, and readiness advice for each deployable officer
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- Officer collection support in camp, including full roster status, selected/reserve/recommended markers, selectable reserve drill focus, and post-battle reserve training growth for benched officers
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- Treasure equipment effects wired into battle previews and resolution, including named weapon damage bonuses, defensive treasure mitigation, support recovery bonuses, turn-start charm recovery, and equipment-specific growth bonuses
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- Flow verification script from title through the sixth Meng Huo capture camp, King of Hanzhong council milestone, Shu-Han foundation milestone, recruit sortie selection, Liu Biao visit rewards, Zhuge Liang recruitment, Bowang/Changban/Jiangdong/Red Cliffs/Jing Province/Guiyang/Wuling/Changsha/Yi Province/Fu Pass/Luo Castle/Luofeng/Luo main gate/Mianzhu/Chengdu/Jiameng/Yangping/Dingjun/Hanzhong/Jing defense/Fan Castle/Han River/Fan siege/Jing rear/Gongan collapse/Maicheng isolation/Yiling vanguard/Yiling fire/Baidi entrustment/Nanzhong stabilization/Meng Huo pacification camp states, campaign timeline state, and camp save state
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- Flow verification script from title through the final Meng Huo capture and Nanzhong pacification camp, King of Hanzhong council milestone, Shu-Han foundation milestone, recruit sortie selection, Liu Biao visit rewards, Zhuge Liang recruitment, Bowang/Changban/Jiangdong/Red Cliffs/Jing Province/Guiyang/Wuling/Changsha/Yi Province/Fu Pass/Luo Castle/Luofeng/Luo main gate/Mianzhu/Chengdu/Jiameng/Yangping/Dingjun/Hanzhong/Jing defense/Fan Castle/Han River/Fan siege/Jing rear/Gongan collapse/Maicheng isolation/Yiling vanguard/Yiling fire/Baidi entrustment/Nanzhong stabilization/Meng Huo pacification camp states, campaign timeline state, and camp save state
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## Next Steps
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1. Build the seventh Seven Captures Nanman battle so Meng Huo's final surrender can close the Nanzhong pacification arc without treating it as the campaign ending
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1. Build the post-Nanzhong northern-campaign preparation milestone so the pacified rear opens Zhuge Liang's next long-term objective instead of ending the campaign
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2. Expand post-Baidi and post-Nanzhong camp consequences with grief checks, recovery policy choices, village reassurance, captive handling, and regency decisions that affect sortie recommendations
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3. Expand reserve planning into individual officer assignments, including targeted class practice, paired bond training, and camp task slots
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4. Add a dedicated treasure/equipment management view so players can compare special effects and growth
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