feat: upgrade city stay exploration
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#!/usr/bin/env python3
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"""Build a four-direction exploration sprite sheet from a three-view turnaround.
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The input is expected to contain transparent front, right, and back views in
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three equal horizontal columns. The output matches the runtime exploration
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contract: 192px frames, four rows (south/east/north/west), and sixteen frames
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per row (eight idle followed by eight walk frames).
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The input is expected to contain transparent front, screen-right-facing, and
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back views in three equal horizontal columns. In the middle view, the face and
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feet must point toward the right edge of the image; an anatomical-right profile
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that points screen-left must be mirrored before building. The output matches
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the runtime exploration contract: 192px frames, four rows
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(south/east/north/west), and sixteen frames per row (eight idle followed by
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eight walk frames).
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"""
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from __future__ import annotations
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