feat: upgrade city stay exploration

This commit is contained in:
2026-07-28 00:12:10 +09:00
parent 9d67e0ae1d
commit 1a81ce5689
18 changed files with 1733 additions and 218 deletions

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#!/usr/bin/env python3
"""Build a four-direction exploration sprite sheet from a three-view turnaround.
The input is expected to contain transparent front, right, and back views in
three equal horizontal columns. The output matches the runtime exploration
contract: 192px frames, four rows (south/east/north/west), and sixteen frames
per row (eight idle followed by eight walk frames).
The input is expected to contain transparent front, screen-right-facing, and
back views in three equal horizontal columns. In the middle view, the face and
feet must point toward the right edge of the image; an anatomical-right profile
that points screen-left must be mirrored before building. The output matches
the runtime exploration contract: 192px frames, four rows
(south/east/north/west), and sixteen frames per row (eight idle followed by
eight walk frames).
"""
from __future__ import annotations