Approve Shu infantry handpainted sprite v8
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docs/unit-sprite-next-steps.md
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# Unit Sprite Next Steps
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This file is generated by `scripts/write-unit-sprite-next-steps.py`.
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## Current Gate
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- Approved baseline units: 7
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- Pending approval units: 0
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- Queued rework units: 84
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- Manifest: `docs/unit-sprite-rework-manifest.json`
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- Audit: `docs/unit-sprite-rework-audit.json`
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- Current approval board: not generated until the next pending sample.
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- Batch inventory boards include old queued assets; use them for inventory/regression checks, not approval.
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## Next Unit Queue
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1. `unit-shu-spearman` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-spearman-spec.md`
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2. `unit-shu-archer` - queued-rework, base `border-hits=64`, actions `border-hits=140`, spec `unit-sprite-batch2-shu-archer-spec.md`
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3. `unit-shu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`, spec `unit-sprite-batch2-shu-cavalry-spec.md`
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4. `unit-shu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`, spec `unit-sprite-batch2-shu-strategist-spec.md`
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5. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
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## Commands Before Approval
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```powershell
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python scripts\audit-unit-sprite-sheets.py
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python scripts\render-unit-sprite-review-boards.py
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python scripts\render-current-sprite-approval-board.py
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python scripts\check-unit-sprite-art-quality.py
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python scripts\check-unit-sprite-approval-gate.py --mode sample
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python scripts\write-unit-sprite-next-steps.py
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python scripts\check-unit-sprite-workflow-consistency.py
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```
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## Commands After Approval
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After user approval, promote the approved unit in `unit-sprite-rework-manifest.json`, regenerate outputs, and only then use the release gate.
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```powershell
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python scripts\audit-unit-sprite-sheets.py
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python scripts\render-unit-sprite-review-boards.py
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python scripts\check-unit-sprite-approval-gate.py --mode release
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pnpm build
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```
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## First Task After Current Approval
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- Start with `unit-shu-spearman`.
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- Use spec: `unit-sprite-batch2-shu-spearman-spec.md`.
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- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.
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