From 18bfe5fbcc5ed76b2de652ce6afb53d7bba4cd45 Mon Sep 17 00:00:00 2001 From: Wickedness Date: Sat, 4 Jul 2026 14:04:29 +0900 Subject: [PATCH] Clarify early fort objective targets --- src/game/data/battles.ts | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/game/data/battles.ts b/src/game/data/battles.ts index f4417ed..11249d1 100644 --- a/src/game/data/battles.ts +++ b/src/game/data/battles.ts @@ -809,7 +809,9 @@ export const fourthBattleScenario: BattleScenarioDefinition = { kind: 'secure-terrain', label: '광종 본영 확보', rewardGold: 260, - terrain: 'fort' + terrain: 'fort', + targetTile: { x: 12, y: 1, radius: 2 }, + threatRadius: 0 }, { id: 'quick', @@ -890,7 +892,9 @@ export const fifthBattleScenario: BattleScenarioDefinition = { kind: 'secure-terrain', label: '사수관 전초 요새 확보', rewardGold: 280, - terrain: 'fort' + terrain: 'fort', + targetTile: { x: 12, y: 1, radius: 2 }, + threatRadius: 0 }, { id: 'quick',