Replace battle maps 55 and 56 with hand-painted assets

This commit is contained in:
2026-07-09 22:06:47 +09:00
parent 4d7e76c50f
commit 179b993934
11 changed files with 36 additions and 126 deletions

View File

@@ -2,7 +2,7 @@
## Scope
The first fifty-four campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
The first fifty-six campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
## Art Direction
@@ -20,6 +20,7 @@ The first fifty-four campaign battles now use the same hand-painted tactical map
- Extreme large maps can use a 152px tile target through `EXTREME_LARGE_MAP_TILE_SIZE` when 160px output exceeds WebP encoder limits.
- Massive maps can use a 144px tile target through `MASSIVE_LARGE_MAP_TILE_SIZE` when 152px output approaches the WebP encoder edge.
- Colossal maps can use a 136px tile target through `COLOSSAL_LARGE_MAP_TILE_SIZE` when 144px output hits WebP encoding error 6.
- Gigantic maps can use a 128px tile target through `GIGANTIC_LARGE_MAP_TILE_SIZE` when 136px output would exceed the known WebP encoder comfort range.
- Re-evaluate the tile target before a generated map's longest edge approaches roughly 16,384px at 192px per tile.
- Use `--tile-size` only for controlled comparisons; commit the selected production size in the map config.
@@ -83,6 +84,8 @@ python scripts/generate-handpaint-map-sample.py --map fifty-first --webp-quality
python scripts/generate-handpaint-map-sample.py --map fifty-second --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map fifty-third --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map fifty-fourth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map fifty-fifth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map fifty-sixth --webp-quality 90
```
Comparison example:
@@ -147,6 +150,8 @@ python scripts/generate-handpaint-map-sample.py --map thirtieth --tile-size 192
- `src/assets/images/battle/fifty-second-battle-map.webp`
- `src/assets/images/battle/fifty-third-battle-map.webp`
- `src/assets/images/battle/fifty-fourth-battle-map.webp`
- `src/assets/images/battle/fifty-fifth-battle-map.webp`
- `src/assets/images/battle/fifty-sixth-battle-map.webp`
## QA Outputs
@@ -256,5 +261,9 @@ python scripts/generate-handpaint-map-sample.py --map thirtieth --tile-size 192
- `docs/fifty-third-battle-map-handpaint-preview.png`
- `docs/fifty-fourth-battle-map-handpaint-before-after.png`
- `docs/fifty-fourth-battle-map-handpaint-preview.png`
- `docs/fifty-fifth-battle-map-handpaint-before-after.png`
- `docs/fifty-fifth-battle-map-handpaint-preview.png`
- `docs/fifty-sixth-battle-map-handpaint-before-after.png`
- `docs/fifty-sixth-battle-map-handpaint-preview.png`
Browser screenshots are saved per verification run after build/deploy.

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 MiB