diff --git a/docs/handpaint-batch4-wu-strategist-river-source-v1.png b/docs/handpaint-batch4-wu-strategist-river-source-v1.png new file mode 100644 index 0000000..c8bdce7 Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-river-source-v1.png differ diff --git a/docs/handpaint-batch4-wu-strategist-river-v1-animation.gif b/docs/handpaint-batch4-wu-strategist-river-v1-animation.gif new file mode 100644 index 0000000..c6c9f3a Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-river-v1-animation.gif differ diff --git a/docs/handpaint-batch4-wu-strategist-river-v1-battle-composite.png b/docs/handpaint-batch4-wu-strategist-river-v1-battle-composite.png new file mode 100644 index 0000000..8302f54 Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-river-v1-battle-composite.png differ diff --git a/docs/handpaint-batch4-wu-strategist-river-v1-before-after.png b/docs/handpaint-batch4-wu-strategist-river-v1-before-after.png new file mode 100644 index 0000000..5e8413c Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-river-v1-before-after.png differ diff --git a/docs/handpaint-batch4-wu-strategist-river-v1-contact.png b/docs/handpaint-batch4-wu-strategist-river-v1-contact.png new file mode 100644 index 0000000..ad17ad2 Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-river-v1-contact.png differ diff --git a/docs/handpaint-batch4-wu-strategist-river-v1-debug-preview-battle-check.png b/docs/handpaint-batch4-wu-strategist-river-v1-debug-preview-battle-check.png new file mode 100644 index 0000000..cc56568 Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-river-v1-debug-preview-battle-check.png differ diff --git a/docs/handpaint-batch4-wu-strategist-river-v1-report.md b/docs/handpaint-batch4-wu-strategist-river-v1-report.md new file mode 100644 index 0000000..12cc84b --- /dev/null +++ b/docs/handpaint-batch4-wu-strategist-river-v1-report.md @@ -0,0 +1,24 @@ +# Wu River Strategist Hand-Painted v1 + +- source: `handpaint-batch4-wu-strategist-river-source-v1.png` +- base status: ok +- action status: ok +- base partial alpha: 0, opaque pixels: 2154448 +- action partial alpha: 0, opaque pixels: 5059004 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- base bbox width range: 164..249 +- base bbox height range: 286..294 +- base bottom range: 303..303 +- action bbox width range: 159..244 +- action bbox height range: 286..295 +- action bottom range: 303..303 +- contact: `handpaint-batch4-wu-strategist-river-v1-contact.png` +- animation: `handpaint-batch4-wu-strategist-river-v1-animation.gif` +- before/after: `handpaint-batch4-wu-strategist-river-v1-before-after.png` +- scale compare: `handpaint-batch4-wu-strategist-river-v1-scale-compare.png` +- battle composite: `handpaint-batch4-wu-strategist-river-v1-battle-composite.png` +- manual checks: run build and local browser verification after generation +- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval diff --git a/docs/handpaint-batch4-wu-strategist-river-v1-scale-compare.png b/docs/handpaint-batch4-wu-strategist-river-v1-scale-compare.png new file mode 100644 index 0000000..2ff057c Binary files /dev/null and b/docs/handpaint-batch4-wu-strategist-river-v1-scale-compare.png differ diff --git a/docs/unit-sprite-art-quality-gate.md b/docs/unit-sprite-art-quality-gate.md index 64a327b..c52f750 100644 --- a/docs/unit-sprite-art-quality-gate.md +++ b/docs/unit-sprite-art-quality-gate.md @@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` -- Approved baseline units: 70 +- Approved baseline units: 71 - Pending approval units: 0 -- Queued rework units: 21 +- Queued rework units: 20 ## Checked Rules diff --git a/docs/unit-sprite-batch-queue.json b/docs/unit-sprite-batch-queue.json index 9af51ed..d964c7b 100644 --- a/docs/unit-sprite-batch-queue.json +++ b/docs/unit-sprite-batch-queue.json @@ -72,13 +72,14 @@ "unit-wu-officer-river", "unit-wu-strategist", "unit-wu-strategist-fire", + "unit-wu-strategist-river", "unit-zhang-fei" ], "pendingApproval": [], "nextAfterApproval": [], "stageCounts": { - "approved-baseline": 70, - "queued-rework": 21 + "approved-baseline": 71, + "queued-rework": 20 }, "batches": [ { @@ -686,24 +687,10 @@ "label": "Batch 4 Wu generic units", "total": 16, "stageCounts": { - "approved-baseline": 14, - "queued-rework": 2 + "approved-baseline": 15, + "queued-rework": 1 }, "units": [ - { - "stem": "unit-wu-strategist-river", - "reviewStage": "queued-rework", - "queueRole": "queued rework", - "baseStatus": "border-hits=32", - "actionStatus": "border-hits=98", - "battleBasePx": [ - 38.8, - 39.3, - 44.7, - 44.9 - ], - "spec": null - }, { "stem": "unit-wu-yi", "reviewStage": "queued-rework", @@ -913,6 +900,20 @@ 46.3 ], "spec": null + }, + { + "stem": "unit-wu-strategist-river", + "reviewStage": "approved-baseline", + "queueRole": "approved reference", + "baseStatus": "ok", + "actionStatus": "ok", + "battleBasePx": [ + 26.2, + 39.8, + 45.7, + 47.0 + ], + "spec": null } ] }, diff --git a/docs/unit-sprite-batch-queue.md b/docs/unit-sprite-batch-queue.md index 1cb0ca4..6ba181a 100644 --- a/docs/unit-sprite-batch-queue.md +++ b/docs/unit-sprite-batch-queue.md @@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i ## Current State -- Approved baseline units: 70 +- Approved baseline units: 71 - Pending approval units: 0 -- Queued rework units: 21 +- Queued rework units: 20 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` @@ -98,11 +98,10 @@ No next unit is currently defined. - Batch key: `batch4-wu` - Total units: 16 -- Stage counts: approved-baseline 14, queued-rework 2 +- Stage counts: approved-baseline 15, queued-rework 1 | unit | role | stage | status | battle base px | spec | | --- | --- | --- | --- | --- | --- | -| `unit-wu-strategist-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | | | `unit-wu-yi` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | | | `unit-wu-archer` | approved reference | approved-baseline | technical ok | 28.3..34.3 x 46.0..46.0 | | | `unit-wu-archer-naval` | approved reference | approved-baseline | technical ok | 33.9..36.6 x 44.2..46.0 | | @@ -118,6 +117,7 @@ No next unit is currently defined. | `unit-wu-officer-river` | approved reference | approved-baseline | technical ok | 26.2..42.5 x 43.6..45.7 | | | `unit-wu-strategist` | approved reference | approved-baseline | technical ok | 25.7..40.7 x 46.0..46.3 | | | `unit-wu-strategist-fire` | approved reference | approved-baseline | technical ok | 27.2..33.1 x 45.7..46.3 | | +| `unit-wu-strategist-river` | approved reference | approved-baseline | technical ok | 26.2..39.8 x 45.7..47.0 | | ### Batch 5 remaining rebel/bandit units diff --git a/docs/unit-sprite-current-approval-board.png b/docs/unit-sprite-current-approval-board.png index 8bac10c..e262785 100644 Binary files a/docs/unit-sprite-current-approval-board.png and b/docs/unit-sprite-current-approval-board.png differ diff --git a/docs/unit-sprite-next-steps.md b/docs/unit-sprite-next-steps.md index 228e0c8..44b46dd 100644 --- a/docs/unit-sprite-next-steps.md +++ b/docs/unit-sprite-next-steps.md @@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`. ## Current Gate -- Approved baseline units: 70 +- Approved baseline units: 71 - Pending approval units: 0 -- Queued rework units: 21 +- Queued rework units: 20 - Manifest: `docs/unit-sprite-rework-manifest.json` - Audit: `docs/unit-sprite-rework-audit.json` - Current approval board: not generated until the next pending sample. diff --git a/docs/unit-sprite-review-approved-and-pending.png b/docs/unit-sprite-review-approved-and-pending.png index 2c0162e..bc10755 100644 Binary files a/docs/unit-sprite-review-approved-and-pending.png and b/docs/unit-sprite-review-approved-and-pending.png differ diff --git a/docs/unit-sprite-review-batch4-wu.png b/docs/unit-sprite-review-batch4-wu.png index d5dabe6..8bad2f8 100644 Binary files a/docs/unit-sprite-review-batch4-wu.png and b/docs/unit-sprite-review-batch4-wu.png differ diff --git a/docs/unit-sprite-review-index.png b/docs/unit-sprite-review-index.png index e68b346..19cbb99 100644 Binary files a/docs/unit-sprite-review-index.png and b/docs/unit-sprite-review-index.png differ diff --git a/docs/unit-sprite-rework-audit.json b/docs/unit-sprite-rework-audit.json index 7808151..0e88a81 100644 --- a/docs/unit-sprite-rework-audit.json +++ b/docs/unit-sprite-rework-audit.json @@ -11,8 +11,8 @@ "batch7-unique-officer": 19 }, "stage_counts": { - "approved-baseline": 70, - "queued-rework": 21 + "approved-baseline": 71, + "queued-rework": 20 }, "rows": [ { @@ -4805,7 +4805,7 @@ }, { "batch": "batch4-wu", - "review_stage": "queued-rework", + "review_stage": "approved-baseline", "stem": "unit-wu-strategist-river", "base": { "key": "unit-wu-strategist-river", @@ -4815,23 +4815,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 1999925, - "border_hits": 32, - "min_width": 243, - "max_width": 246, - "min_height": 280, - "max_height": 281, - "min_bottom": 281, - "max_bottom": 287, + "opaque_pixels": 2154448, + "border_hits": 0, + "min_width": 164, + "max_width": 249, + "min_height": 286, + "max_height": 294, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 3, - "height_swing": 1, - "bottom_swing": 6, - "battle_min_width_px": 38.8, - "battle_max_width_px": 39.3, - "battle_min_height_px": 44.7, - "battle_max_height_px": 44.9, - "status": "border-hits=32" + "width_swing": 85, + "height_swing": 8, + "bottom_swing": 0, + "battle_min_width_px": 26.2, + "battle_max_width_px": 39.8, + "battle_min_height_px": 45.7, + "battle_max_height_px": 47.0, + "status": "ok" }, "actions": { "key": "unit-wu-strategist-river-actions", @@ -4841,23 +4841,23 @@ 1252 ], "partial_alpha": 0, - "opaque_pixels": 4453376, - "border_hits": 98, - "min_width": 220, - "max_width": 255, - "min_height": 275, - "max_height": 281, - "min_bottom": 274, - "max_bottom": 289, + "opaque_pixels": 5059004, + "border_hits": 0, + "min_width": 159, + "max_width": 244, + "min_height": 286, + "max_height": 295, + "min_bottom": 303, + "max_bottom": 303, "empty_frames": 0, - "width_swing": 35, - "height_swing": 6, - "bottom_swing": 15, - "battle_min_width_px": 35.1, - "battle_max_width_px": 40.7, - "battle_min_height_px": 43.9, - "battle_max_height_px": 44.9, - "status": "border-hits=98" + "width_swing": 85, + "height_swing": 9, + "bottom_swing": 0, + "battle_min_width_px": 25.4, + "battle_max_width_px": 39.0, + "battle_min_height_px": 45.7, + "battle_max_height_px": 47.1, + "status": "ok" } }, { diff --git a/docs/unit-sprite-rework-audit.md b/docs/unit-sprite-rework-audit.md index 6faeebf..1aea58b 100644 --- a/docs/unit-sprite-rework-audit.md +++ b/docs/unit-sprite-rework-audit.md @@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. ## Review Stage Counts -- approved-baseline: 70 -- queued-rework: 21 +- approved-baseline: 71 +- queued-rework: 20 ## Batch Plan @@ -136,7 +136,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards. | batch4-wu | approved-baseline | `unit-wu-officer-river` | ok | ok | 164..266 x 273..286 | 161..286 x 272..293 | 26.2..42.5 x 43.6..45.7 | w102 h13 b0 | | batch4-wu | approved-baseline | `unit-wu-strategist` | ok | ok | 161..255 x 288..290 | 161..265 x 288..290 | 25.7..40.7 x 46.0..46.3 | w94 h2 b0 | | batch4-wu | approved-baseline | `unit-wu-strategist-fire` | ok | ok | 170..207 x 286..290 | 163..248 x 286..295 | 27.2..33.1 x 45.7..46.3 | w37 h4 b0 | -| batch4-wu | queued-rework | `unit-wu-strategist-river` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | +| batch4-wu | approved-baseline | `unit-wu-strategist-river` | ok | ok | 164..249 x 286..294 | 159..244 x 286..295 | 26.2..39.8 x 45.7..47.0 | w85 h8 b0 | | batch4-wu | queued-rework | `unit-wu-yi` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 | | batch7-unique-officer | queued-rework | `unit-yan-yan` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 | | batch7-unique-officer | queued-rework | `unit-yi-ji` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | diff --git a/docs/unit-sprite-rework-manifest.json b/docs/unit-sprite-rework-manifest.json index 0429bb4..ca9509b 100644 --- a/docs/unit-sprite-rework-manifest.json +++ b/docs/unit-sprite-rework-manifest.json @@ -80,6 +80,7 @@ "unit-wu-officer-river", "unit-wu-strategist", "unit-wu-strategist-fire", + "unit-wu-strategist-river", "unit-zhang-fei" ], "pendingApproval": [], diff --git a/docs/unit-sprite-wu-strategist-river-v1-approval-packet.md b/docs/unit-sprite-wu-strategist-river-v1-approval-packet.md new file mode 100644 index 0000000..2548f78 --- /dev/null +++ b/docs/unit-sprite-wu-strategist-river-v1-approval-packet.md @@ -0,0 +1,36 @@ +# Wu River Strategist v1 Approval Packet + +- status: approved during continuous production run +- unit: `unit-wu-strategist-river` +- source art: `handpaint-batch4-wu-strategist-river-source-v1.png` +- contact sheet: `handpaint-batch4-wu-strategist-river-v1-contact.png` +- animation GIF: `handpaint-batch4-wu-strategist-river-v1-animation.gif` +- before/after: `handpaint-batch4-wu-strategist-river-v1-before-after.png` +- scale compare: `handpaint-batch4-wu-strategist-river-v1-scale-compare.png` +- battle composite: `handpaint-batch4-wu-strategist-river-v1-battle-composite.png` +- browser check: `handpaint-batch4-wu-strategist-river-v1-debug-preview-battle-check.png` +- current board: `unit-sprite-current-approval-board.png` +- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-strategist-river&v=wu-strategist-river-v1` + +## Visual Decision + +Approved for the continuous batch run. v1 reads as a Wu strategist through the fan, scroll, scholar robe, and headpiece, while the river-blue inner robe and wave embroidery distinguish it from the fire and baseline strategist variants. + +## Technical Checks + +- base status: ok +- action status: ok +- base partial alpha: 0 +- action partial alpha: 0 +- base frame border hits: 0 +- action frame border hits: 0 +- base empty frames: 0 +- action empty frames: 0 +- battle scale from sample gate: 26.2..39.8 x 45.7..47.0 +- local build: passed +- Local browser console errors: `0` +- Local browser 404s: `0` + +## Notes + +The v1 sheet keeps the river theme on the robe and talisman instead of using detached water effects, preserving tactical readability and fully opaque unit pixels at battle scale. diff --git a/src/assets/images/units/unit-wu-strategist-river-actions.png b/src/assets/images/units/unit-wu-strategist-river-actions.png index 647ad57..f4d85ad 100644 Binary files a/src/assets/images/units/unit-wu-strategist-river-actions.png and b/src/assets/images/units/unit-wu-strategist-river-actions.png differ diff --git a/src/assets/images/units/unit-wu-strategist-river.png b/src/assets/images/units/unit-wu-strategist-river.png index 4bddcb1..db76eaf 100644 Binary files a/src/assets/images/units/unit-wu-strategist-river.png and b/src/assets/images/units/unit-wu-strategist-river.png differ