Approve Wu fire strategist handpainted sprite v2

This commit is contained in:
2026-07-02 01:55:23 +09:00
parent af7d737f1e
commit 0c3b323f2c
22 changed files with 126 additions and 64 deletions

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# Wu Fire Strategist Hand-Painted v2
- source: `handpaint-batch4-wu-strategist-fire-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2175298
- action partial alpha: 0, opaque pixels: 5096970
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 170..207
- base bbox height range: 286..290
- base bottom range: 303..303
- action bbox width range: 163..248
- action bbox height range: 286..295
- action bottom range: 303..303
- contact: `handpaint-batch4-wu-strategist-fire-v2-contact.png`
- animation: `handpaint-batch4-wu-strategist-fire-v2-animation.gif`
- before/after: `handpaint-batch4-wu-strategist-fire-v2-before-after.png`
- scale compare: `handpaint-batch4-wu-strategist-fire-v2-scale-compare.png`
- battle composite: `handpaint-batch4-wu-strategist-fire-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 69
- Approved baseline units: 70
- Pending approval units: 0
- Queued rework units: 22
- Queued rework units: 21
## Checked Rules

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@@ -71,13 +71,14 @@
"unit-wu-officer-harbor",
"unit-wu-officer-river",
"unit-wu-strategist",
"unit-wu-strategist-fire",
"unit-zhang-fei"
],
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 69,
"queued-rework": 22
"approved-baseline": 70,
"queued-rework": 21
},
"batches": [
{
@@ -685,24 +686,10 @@
"label": "Batch 4 Wu generic units",
"total": 16,
"stageCounts": {
"approved-baseline": 13,
"queued-rework": 3
"approved-baseline": 14,
"queued-rework": 2
},
"units": [
{
"stem": "unit-wu-strategist-fire",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=32",
"actionStatus": "border-hits=98",
"battleBasePx": [
38.8,
39.3,
44.7,
44.9
],
"spec": null
},
{
"stem": "unit-wu-strategist-river",
"reviewStage": "queued-rework",
@@ -912,6 +899,20 @@
46.3
],
"spec": null
},
{
"stem": "unit-wu-strategist-fire",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
27.2,
33.1,
45.7,
46.3
],
"spec": null
}
]
},

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 69
- Approved baseline units: 70
- Pending approval units: 0
- Queued rework units: 22
- Queued rework units: 21
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -98,11 +98,10 @@ No next unit is currently defined.
- Batch key: `batch4-wu`
- Total units: 16
- Stage counts: approved-baseline 13, queued-rework 3
- Stage counts: approved-baseline 14, queued-rework 2
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wu-strategist-fire` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-wu-strategist-river` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-wu-yi` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.9..40.6 x 44.6..44.6 | |
| `unit-wu-archer` | approved reference | approved-baseline | technical ok | 28.3..34.3 x 46.0..46.0 | |
@@ -118,6 +117,7 @@ No next unit is currently defined.
| `unit-wu-officer-harbor` | approved reference | approved-baseline | technical ok | 25.2..42.5 x 45.4..46.0 | |
| `unit-wu-officer-river` | approved reference | approved-baseline | technical ok | 26.2..42.5 x 43.6..45.7 | |
| `unit-wu-strategist` | approved reference | approved-baseline | technical ok | 25.7..40.7 x 46.0..46.3 | |
| `unit-wu-strategist-fire` | approved reference | approved-baseline | technical ok | 27.2..33.1 x 45.7..46.3 | |
### Batch 5 remaining rebel/bandit units

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 69
- Approved baseline units: 70
- Pending approval units: 0
- Queued rework units: 22
- Queued rework units: 21
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 69,
"queued-rework": 22
"approved-baseline": 70,
"queued-rework": 21
},
"rows": [
{
@@ -4748,7 +4748,7 @@
},
{
"batch": "batch4-wu",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wu-strategist-fire",
"base": {
"key": "unit-wu-strategist-fire",
@@ -4758,23 +4758,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 1999925,
"border_hits": 32,
"min_width": 243,
"max_width": 246,
"min_height": 280,
"max_height": 281,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 2175298,
"border_hits": 0,
"min_width": 170,
"max_width": 207,
"min_height": 286,
"max_height": 290,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 3,
"height_swing": 1,
"bottom_swing": 6,
"battle_min_width_px": 38.8,
"battle_max_width_px": 39.3,
"battle_min_height_px": 44.7,
"battle_max_height_px": 44.9,
"status": "border-hits=32"
"width_swing": 37,
"height_swing": 4,
"bottom_swing": 0,
"battle_min_width_px": 27.2,
"battle_max_width_px": 33.1,
"battle_min_height_px": 45.7,
"battle_max_height_px": 46.3,
"status": "ok"
},
"actions": {
"key": "unit-wu-strategist-fire-actions",
@@ -4784,23 +4784,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 4453376,
"border_hits": 98,
"min_width": 220,
"max_width": 255,
"min_height": 275,
"max_height": 281,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 5096970,
"border_hits": 0,
"min_width": 163,
"max_width": 248,
"min_height": 286,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 35,
"height_swing": 6,
"bottom_swing": 15,
"battle_min_width_px": 35.1,
"battle_max_width_px": 40.7,
"battle_min_height_px": 43.9,
"battle_max_height_px": 44.9,
"status": "border-hits=98"
"width_swing": 85,
"height_swing": 9,
"bottom_swing": 0,
"battle_min_width_px": 26.0,
"battle_max_width_px": 39.6,
"battle_min_height_px": 45.7,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 69
- queued-rework: 22
- approved-baseline: 70
- queued-rework: 21
## Batch Plan
@@ -135,7 +135,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch4-wu | approved-baseline | `unit-wu-officer-harbor` | ok | ok | 158..266 x 284..288 | 153..291 x 273..294 | 25.2..42.5 x 45.4..46.0 | w108 h4 b0 |
| batch4-wu | approved-baseline | `unit-wu-officer-river` | ok | ok | 164..266 x 273..286 | 161..286 x 272..293 | 26.2..42.5 x 43.6..45.7 | w102 h13 b0 |
| batch4-wu | approved-baseline | `unit-wu-strategist` | ok | ok | 161..255 x 288..290 | 161..265 x 288..290 | 25.7..40.7 x 46.0..46.3 | w94 h2 b0 |
| batch4-wu | queued-rework | `unit-wu-strategist-fire` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch4-wu | approved-baseline | `unit-wu-strategist-fire` | ok | ok | 170..207 x 286..290 | 163..248 x 286..295 | 27.2..33.1 x 45.7..46.3 | w37 h4 b0 |
| batch4-wu | queued-rework | `unit-wu-strategist-river` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch4-wu | queued-rework | `unit-wu-yi` | border-hits=32 | border-hits=82 | 200..254 x 279..279 | 200..263 x 275..279 | 31.9..40.6 x 44.6..44.6 | w54 h0 b6 |
| batch7-unique-officer | queued-rework | `unit-yan-yan` | border-hits=32 | border-hits=82 | 194..254 x 279..279 | 194..263 x 275..279 | 31.0..40.6 x 44.6..44.6 | w60 h0 b6 |

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@@ -79,6 +79,7 @@
"unit-wu-officer-harbor",
"unit-wu-officer-river",
"unit-wu-strategist",
"unit-wu-strategist-fire",
"unit-zhang-fei"
],
"pendingApproval": [],

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@@ -0,0 +1,36 @@
# Wu Fire Strategist v2 Approval Packet
- status: approved during continuous production run
- unit: `unit-wu-strategist-fire`
- source art: `handpaint-batch4-wu-strategist-fire-source-v1.png`
- contact sheet: `handpaint-batch4-wu-strategist-fire-v2-contact.png`
- animation GIF: `handpaint-batch4-wu-strategist-fire-v2-animation.gif`
- before/after: `handpaint-batch4-wu-strategist-fire-v2-before-after.png`
- scale compare: `handpaint-batch4-wu-strategist-fire-v2-scale-compare.png`
- battle composite: `handpaint-batch4-wu-strategist-fire-v2-battle-composite.png`
- browser check: `handpaint-batch4-wu-strategist-fire-v2-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-strategist-fire&v=wu-strategist-fire-v2`
## Visual Decision
Approved for the continuous batch run. v2 reads as a Wu strategist first through the fan, scroll, robe silhouette, and scholar headpiece, while the crimson inner robe and flame embroidery distinguish it as a fire-tactic variant. The fire theme stays on the unit art rather than relying on detached effects.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 27.2..33.1 x 45.7..46.3
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 was visually sound but too narrow at 50px for the stricter art gate. v2 widens the robe silhouette while keeping all frames inside the 313px boundary and preserving fully opaque unit pixels.