Tune early battle objective QA

This commit is contained in:
2026-07-04 12:03:35 +09:00
parent 14e83efbeb
commit 05fdc3dff4
3 changed files with 102 additions and 11 deletions

View File

@@ -348,6 +348,8 @@ export type BattleObjectiveDefinition = {
rewardGold: number;
unitId?: string;
terrain?: string;
targetTile?: { x: number; y: number; radius?: number };
threatRadius?: number;
maxTurn?: number;
};
@@ -509,7 +511,9 @@ export const firstBattleScenario: BattleScenarioDefinition = {
kind: 'secure-terrain',
label: '마을 확보',
rewardGold: 150,
terrain: 'village'
terrain: 'village',
targetTile: { x: 15, y: 5, radius: 4 },
threatRadius: 1
},
{
id: 'quick',
@@ -720,7 +724,9 @@ export const thirdBattleScenario: BattleScenarioDefinition = {
kind: 'secure-terrain',
label: '강가 요새 확보',
rewardGold: 220,
terrain: 'fort'
terrain: 'fort',
targetTile: { x: 19, y: 2, radius: 2 },
threatRadius: 0
},
{
id: 'quick',