Replace eleventh battle map with hand-painted asset
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@@ -2,7 +2,7 @@
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## Scope
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The first ten campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
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The first eleven campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
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## Art Direction
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@@ -27,6 +27,7 @@ python scripts/generate-handpaint-map-sample.py --map seventh --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map eighth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map ninth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map tenth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map eleventh --webp-quality 90
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```
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## Current Assets
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@@ -41,6 +42,7 @@ python scripts/generate-handpaint-map-sample.py --map tenth --webp-quality 90
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- `src/assets/images/battle/eighth-battle-map.webp`
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- `src/assets/images/battle/ninth-battle-map.webp`
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- `src/assets/images/battle/tenth-battle-map.webp`
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- `src/assets/images/battle/eleventh-battle-map.webp`
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## QA Outputs
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@@ -62,5 +64,7 @@ python scripts/generate-handpaint-map-sample.py --map tenth --webp-quality 90
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- `docs/ninth-battle-map-handpaint-preview.png`
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- `docs/tenth-battle-map-handpaint-before-after.png`
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- `docs/tenth-battle-map-handpaint-preview.png`
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- `docs/eleventh-battle-map-handpaint-before-after.png`
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- `docs/eleventh-battle-map-handpaint-preview.png`
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Browser screenshots are saved per verification run after build/deploy.
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BIN
docs/eleventh-battle-map-handpaint-before-after.png
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docs/eleventh-battle-map-handpaint-before-after.png
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docs/eleventh-battle-map-handpaint-preview.png
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docs/eleventh-battle-map-handpaint-preview.png
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