Replace eleventh battle map with hand-painted asset

This commit is contained in:
2026-07-09 15:08:06 +09:00
parent 1630e10ab6
commit 0035ba5dc4
7 changed files with 15 additions and 99 deletions

View File

@@ -2,7 +2,7 @@
## Scope
The first ten campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
The first eleven campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
## Art Direction
@@ -27,6 +27,7 @@ python scripts/generate-handpaint-map-sample.py --map seventh --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map eighth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map ninth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map tenth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map eleventh --webp-quality 90
```
## Current Assets
@@ -41,6 +42,7 @@ python scripts/generate-handpaint-map-sample.py --map tenth --webp-quality 90
- `src/assets/images/battle/eighth-battle-map.webp`
- `src/assets/images/battle/ninth-battle-map.webp`
- `src/assets/images/battle/tenth-battle-map.webp`
- `src/assets/images/battle/eleventh-battle-map.webp`
## QA Outputs
@@ -62,5 +64,7 @@ python scripts/generate-handpaint-map-sample.py --map tenth --webp-quality 90
- `docs/ninth-battle-map-handpaint-preview.png`
- `docs/tenth-battle-map-handpaint-before-after.png`
- `docs/tenth-battle-map-handpaint-preview.png`
- `docs/eleventh-battle-map-handpaint-before-after.png`
- `docs/eleventh-battle-map-handpaint-preview.png`
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