# 삼국지: 세 형제의 맹세 Roadmap

## Initial Goal

Build a small complete tactical RPG loop:

1. Title screen
2. Prologue story
3. First battle briefing
4. First battle
5. Battle result and save point

## Current Slice

- Vite, TypeScript, and Phaser project foundation
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
- File-based original orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, and grayscale acted-unit feedback
- Flow verification script from title to first battle

## Next Steps

1. Implement attack range, damage, defeat, and victory checks
2. Add strategy and item inventories with usable battle effects
3. Add a simple enemy AI turn
4. Add battle result scene and local save/load

## Content Direction

- Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
- Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
- Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.
