Files
heros/tools/smoke_event_item_pickups.gd

72 lines
2.8 KiB
GDScript

extends SceneTree
const BattleStateScript := preload("res://scripts/core/battle_state.gd")
func _init() -> void:
var failures: Array[String] = []
_check_wuchao_depot_pickup(failures)
if failures.is_empty():
print("event item pickups smoke ok")
quit(0)
return
for failure in failures:
push_error(failure)
quit(1)
func _check_wuchao_depot_pickup(failures: Array[String]) -> void:
var state = BattleStateScript.new()
if not state.load_battle("res://data/scenarios/013_wuchao_raid.json"):
failures.append("could not load Wuchao raid")
return
var logs: Array[String] = []
var feedback: Array[String] = []
state.log_added.connect(func(message: String) -> void:
logs.append(message)
)
state.combat_feedback_requested.connect(func(unit_id: String, text: String, kind: String) -> void:
feedback.append("%s|%s|%s" % [unit_id, text, kind])
)
var cao_cao: Dictionary = state.get_unit("cao_cao_ch13")
if cao_cao.is_empty():
failures.append("missing Cao Cao deployment in Wuchao raid")
return
var before_inventory := state.get_inventory_snapshot()
cao_cao["pos"] = Vector2i(14, 4)
state._run_events("unit_reaches_tile", "player", 1, cao_cao)
var after_inventory := state.get_inventory_snapshot()
if int(after_inventory.get("bean", 0)) != int(before_inventory.get("bean", 0)) + 2:
failures.append("Wuchao depot should grant Bean x2: before %s after %s" % [str(before_inventory), str(after_inventory)])
if int(after_inventory.get("wine", 0)) != int(before_inventory.get("wine", 0)) + 1:
failures.append("Wuchao depot should grant Wine x1: before %s after %s" % [str(before_inventory), str(after_inventory)])
if not logs.has("Usable Wuchao stores are seized before the granaries burn."):
failures.append("Wuchao depot pickup log missing")
if not logs.has("전리품: 콩 x2."):
failures.append("Bean pickup receipt log missing")
if not logs.has("전리품: 술."):
failures.append("Wine pickup receipt log missing")
if not feedback.has("cao_cao_ch13|+콩|item"):
failures.append("Bean pickup feedback missing")
if not feedback.has("cao_cao_ch13|+술|item"):
failures.append("Wine pickup feedback missing")
if not state.fired_event_ids.has("wuchao_depot_burned"):
failures.append("Wuchao depot event should be marked fired")
logs.clear()
feedback.clear()
state._run_events("unit_reaches_tile", "player", 1, cao_cao)
var repeat_inventory := state.get_inventory_snapshot()
if int(repeat_inventory.get("bean", 0)) != int(after_inventory.get("bean", 0)):
failures.append("Wuchao depot Bean pickup repeated despite once flag")
if int(repeat_inventory.get("wine", 0)) != int(after_inventory.get("wine", 0)):
failures.append("Wuchao depot Wine pickup repeated despite once flag")
if not logs.is_empty() or not feedback.is_empty():
failures.append("Wuchao depot pickup should not repeat logs or feedback")