2.5 KiB
2.5 KiB
Godot 4.6 Migration
This project targets Godot 4 and is being moved toward Godot 4.6 as the active editor baseline.
Current Risk Profile
- The project is a simple Godot 4
Node2Dapplication with data-driven JSON content. - There are no addons, imported art assets, shaders, TileMaps, 3D physics scenes, or export presets yet.
- The current renderer is explicitly set to
gl_compatibility, so new-project rendering defaults in Godot 4.6 should not silently change the existing project renderer. project.godotstill advertisesconfig/features=PackedStringArray("4.2"); let the Godot 4.6 editor update project files instead of editing generated scene/resource formats by hand.
Before Opening In 4.6
- Create a backup or initialize version control before the editor writes migration changes.
- Run the data/readiness check:
powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readiness.ps1
- If the Godot executable is not on
PATH, setGODOT_BINfor command-line checks:
$env:GODOT_BIN = "C:\Path\To\Godot_v4.6-stable_win64.exe"
Editor Migration Steps
- Open the project folder in Godot 4.6.
- Let the editor import the project and accept any project-file migration prompt.
- Run
Project > Tools > Upgrade Project Files.... - Save, close, and reopen the project once.
- Run the readiness check again. If
GODOT_BINis set, include the optional headless editor import:
powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readiness.ps1 -RunGodotImport
Manual Smoke Test
- Main scene starts without script errors.
- Current campaign save loads or a new campaign starts cleanly.
- Briefing opens and can enter battle.
- Shop, Armory, Roster, and Formation open and close.
- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear.
- Enemy turn advances and AI acts.
- Victory and defeat panels still appear.
- Post-battle dialogue and post-battle choices still block progression until a choice is saved.
- Next battle loads with saved roster, inventory, joined officers, and campaign flags.
- New Campaign clears the save and returns to the opening scenario.
Watch Items
- If the editor updates
config/features, review the diff before making content changes. - If UI colors or canvas rendering look different, compare the battle board, overlays, and panels before changing art direction.
- If a save file behaves oddly after migration, test both a fresh campaign and an existing
user://campaign_save.json.