238 lines
9.3 KiB
GDScript
238 lines
9.3 KiB
GDScript
extends SceneTree
|
||
|
||
const BattleStateScript := preload("res://scripts/core/battle_state.gd")
|
||
const BattleSceneScript := preload("res://scripts/scenes/battle_scene.gd")
|
||
|
||
|
||
func _init() -> void:
|
||
var failures: Array[String] = []
|
||
|
||
_check_contains(
|
||
failures,
|
||
"001 HUD progress",
|
||
_progress_text("res://data/scenarios/001_yellow_turbans.json", false),
|
||
"적군 격파 0/"
|
||
)
|
||
_check_contains(
|
||
failures,
|
||
"001 commander defeat risk",
|
||
_defeat_text("res://data/scenarios/001_yellow_turbans.json"),
|
||
"조조 건재"
|
||
)
|
||
_check_contains(
|
||
failures,
|
||
"001 turn pressure risk",
|
||
_defeat_text("res://data/scenarios/001_yellow_turbans.json"),
|
||
"잔여 군령 7"
|
||
)
|
||
_check_contains(
|
||
failures,
|
||
"002 gated victory progress",
|
||
_progress_text("res://data/scenarios/002_sishui_gate.json", false),
|
||
"제2군령에 전공 갱신"
|
||
)
|
||
_check_contains(
|
||
failures,
|
||
"002 pending enemy progress",
|
||
_progress_text("res://data/scenarios/002_sishui_gate.json", false),
|
||
"적군 격파 0/"
|
||
)
|
||
_check_contains(
|
||
failures,
|
||
"007 destination progress",
|
||
_progress_text("res://data/scenarios/007_xian_emperor_escort.json", false),
|
||
"전장 표식 (14, 5) · 미도달"
|
||
)
|
||
_check_contains(
|
||
failures,
|
||
"007 protected-unit risk progress",
|
||
_defeat_text("res://data/scenarios/007_xian_emperor_escort.json"),
|
||
"천자 사자 건재"
|
||
)
|
||
_check_contains(
|
||
failures,
|
||
"045 gated destination progress",
|
||
_progress_text("res://data/scenarios/045_fancheng_relief.json", false),
|
||
"전장 표식 (10, 5) · 미도달"
|
||
)
|
||
_check_event_gated_objective_markers(failures)
|
||
_check_event_gated_multi_cell_objective_markers(failures)
|
||
_check_turn_gated_objective_does_not_create_marker(failures)
|
||
_check_objective_update(failures)
|
||
_check_objective_notice(failures)
|
||
|
||
if failures.is_empty():
|
||
print("objective progress smoke ok")
|
||
quit(0)
|
||
return
|
||
|
||
for failure in failures:
|
||
push_error(failure)
|
||
quit(1)
|
||
|
||
|
||
func _progress_text(path: String, include_defeat_risks: bool) -> String:
|
||
var state = BattleStateScript.new()
|
||
if not state.load_battle(path):
|
||
return "<load failed: %s>" % path
|
||
return state.get_objective_progress_text(include_defeat_risks)
|
||
|
||
|
||
func _defeat_text(path: String) -> String:
|
||
var state = BattleStateScript.new()
|
||
if not state.load_battle(path):
|
||
return "<load failed: %s>" % path
|
||
return state.get_defeat_progress_text()
|
||
|
||
|
||
func _check_objective_update(failures: Array[String]) -> void:
|
||
var state = BattleStateScript.new()
|
||
if not state.load_battle("res://data/scenarios/001_yellow_turbans.json"):
|
||
failures.append("objective update smoke could not load scenario")
|
||
return
|
||
|
||
var signal_values := []
|
||
var logs := []
|
||
state.objective_updated.connect(func(victory: String, defeat: String) -> void:
|
||
signal_values.append({"victory": victory, "defeat": defeat})
|
||
)
|
||
state.log_added.connect(func(message: String) -> void:
|
||
logs.append(message)
|
||
)
|
||
state._apply_objective_event({
|
||
"victory": "Defeat the new vanguard.",
|
||
"defeat": "Cao Cao is defeated."
|
||
})
|
||
if signal_values.size() != 1:
|
||
failures.append("objective update signal expected 1 emission, got %d" % signal_values.size())
|
||
else:
|
||
var signal_value: Dictionary = signal_values[0]
|
||
if str(signal_value.get("victory", "")) != "Defeat the new vanguard.":
|
||
failures.append("objective update signal victory mismatch: %s" % str(signal_value.get("victory", "")))
|
||
if str(signal_value.get("defeat", "")) != "Cao Cao is defeated.":
|
||
failures.append("objective update signal defeat mismatch: %s" % str(signal_value.get("defeat", "")))
|
||
_check_log_contains(failures, logs, "軍令 개정: Defeat the new vanguard.")
|
||
_check_log_contains(failures, logs, "敗兆 개정: Cao Cao is defeated.")
|
||
|
||
signal_values.clear()
|
||
logs.clear()
|
||
state._apply_objective_event({"defeat": "Supply train is lost."})
|
||
if signal_values.size() != 1:
|
||
failures.append("defeat-only objective signal expected 1 emission, got %d" % signal_values.size())
|
||
else:
|
||
var defeat_signal_value: Dictionary = signal_values[0]
|
||
if not str(defeat_signal_value.get("victory", "")).is_empty():
|
||
failures.append("defeat-only objective signal should not include victory: %s" % str(defeat_signal_value.get("victory", "")))
|
||
if str(defeat_signal_value.get("defeat", "")) != "Supply train is lost.":
|
||
failures.append("defeat-only objective signal mismatch: %s" % str(defeat_signal_value.get("defeat", "")))
|
||
_check_log_contains(failures, logs, "敗兆 개정: Supply train is lost.")
|
||
|
||
|
||
func _check_event_gated_objective_markers(failures: Array[String]) -> void:
|
||
var state = BattleStateScript.new()
|
||
if not state.load_battle("res://data/scenarios/013_wuchao_raid.json"):
|
||
failures.append("event-gated objective marker smoke could not load Wuchao raid")
|
||
return
|
||
|
||
var depot_cell := Vector2i(14, 4)
|
||
var initial_cells := state.get_objective_cells()
|
||
if not initial_cells.has(depot_cell):
|
||
failures.append("Wuchao depot marker missing before event opens victory condition: %s" % str(initial_cells))
|
||
|
||
var cao_cao: Dictionary = state.get_unit("cao_cao_ch13")
|
||
if cao_cao.is_empty():
|
||
failures.append("event-gated objective marker smoke missing Cao Cao")
|
||
return
|
||
cao_cao["pos"] = depot_cell
|
||
state._run_events("unit_reaches_tile", "player", 1, cao_cao)
|
||
var opened_cells := state.get_objective_cells()
|
||
if opened_cells.has(depot_cell):
|
||
failures.append("Wuchao depot marker should clear after event opens defeat-all objective: %s" % str(opened_cells))
|
||
|
||
|
||
func _check_event_gated_multi_cell_objective_markers(failures: Array[String]) -> void:
|
||
var state = BattleStateScript.new()
|
||
if not state.load_battle("res://data/scenarios/001_yellow_turbans.json"):
|
||
failures.append("multi-cell event-gated objective marker smoke could not load scenario")
|
||
return
|
||
|
||
state.battle_conditions["victory"] = {
|
||
"type": "all_units_defeated",
|
||
"team": "enemy",
|
||
"after_event": "multi_cell_gate"
|
||
}
|
||
state.battle_events.clear()
|
||
state.battle_events.append({
|
||
"id": "multi_cell_gate",
|
||
"once": true,
|
||
"when": {"type": "unit_reaches_tile", "team": "player", "cells": [[3, 2], [3, 3]]},
|
||
"actions": [{"type": "log", "text": "Gate opened."}]
|
||
})
|
||
|
||
var marker_cells := state.get_objective_cells()
|
||
if not marker_cells.has(Vector2i(3, 2)) or not marker_cells.has(Vector2i(3, 3)):
|
||
failures.append("multi-cell event-gated marker should include every event cell: %s" % str(marker_cells))
|
||
|
||
|
||
func _check_turn_gated_objective_does_not_create_marker(failures: Array[String]) -> void:
|
||
var state = BattleStateScript.new()
|
||
if not state.load_battle("res://data/scenarios/001_yellow_turbans.json"):
|
||
failures.append("turn-gated objective marker smoke could not load scenario")
|
||
return
|
||
|
||
state.battle_conditions["victory"] = {
|
||
"type": "all_units_defeated",
|
||
"team": "enemy",
|
||
"after_event": "turn_gate"
|
||
}
|
||
state.battle_events.clear()
|
||
state.battle_events.append({
|
||
"id": "turn_gate",
|
||
"once": true,
|
||
"when": {"type": "turn_start", "team": "player", "turn": 2},
|
||
"actions": [{"type": "log", "text": "Turn gate opened."}]
|
||
})
|
||
|
||
var marker_cells := state.get_objective_cells()
|
||
if not marker_cells.is_empty():
|
||
failures.append("turn-gated objective should not create map markers: %s" % str(marker_cells))
|
||
|
||
|
||
func _check_log_contains(failures: Array[String], logs: Array, expected: String) -> void:
|
||
for log_entry in logs:
|
||
if str(log_entry) == expected:
|
||
return
|
||
failures.append("expected log `%s` in `%s`" % [expected, logs])
|
||
|
||
|
||
func _check_objective_notice(failures: Array[String]) -> void:
|
||
var scene = BattleSceneScript.new()
|
||
scene._create_hud()
|
||
scene._on_objective_updated("Defeat the new vanguard.", "")
|
||
if scene.objective_notice_panel == null or not scene.objective_notice_panel.visible:
|
||
failures.append("objective notice panel should be visible after objective update")
|
||
elif not scene.objective_notice_label.text.contains("新詔 軍令 봉인") or not scene.objective_notice_label.text.contains("勝令|Defeat the new vanguard."):
|
||
failures.append("objective notice label should use sealed edict wording: %s" % scene.objective_notice_label.text)
|
||
scene._on_objective_updated("", "Supply train is lost.")
|
||
if scene.objective_notice_panel == null or not scene.objective_notice_panel.visible:
|
||
failures.append("objective notice panel should be visible after defeat update")
|
||
elif not scene.objective_notice_label.text.contains("新詔 軍令 봉인") or not scene.objective_notice_label.text.contains("敗兆|Supply train is lost."):
|
||
failures.append("objective notice label should use omen wording: %s" % scene.objective_notice_label.text)
|
||
if scene._format_log_entry_text("Objective updated: Defeat the new vanguard.") != "軍令 개정: Defeat the new vanguard.":
|
||
failures.append("objective log display should use edict wording")
|
||
if scene._format_log_entry_text("Defeat condition updated: Supply train is lost.") != "敗兆 개정: Supply train is lost.":
|
||
failures.append("defeat log display should use omen wording")
|
||
if scene._format_log_entry_text("軍令 개정: Defeat the new vanguard.") != "軍令 개정: Defeat the new vanguard.":
|
||
failures.append("localized objective log should pass through")
|
||
if scene._format_log_entry_text("敗兆 개정: Supply train is lost.") != "敗兆 개정: Supply train is lost.":
|
||
failures.append("localized defeat log should pass through")
|
||
if scene.objective_notice_timer <= 0.0:
|
||
failures.append("objective notice timer should be active")
|
||
scene.free()
|
||
|
||
|
||
func _check_contains(failures: Array[String], label: String, text: String, expected: String) -> void:
|
||
if text.contains(expected):
|
||
return
|
||
failures.append("%s expected `%s` in `%s`" % [label, expected, text])
|