Files
heros/tools/smoke_roster_choices.gd

63 lines
2.1 KiB
GDScript

extends SceneTree
const BattleStateScript := preload("res://scripts/core/battle_state.gd")
const BattleSceneScript := preload("res://scripts/scenes/battle_scene.gd")
func _init() -> void:
var failures: Array[String] = []
_check_required_only_roster(failures)
_check_optional_roster(failures)
_check_roster_button_guard(failures)
if failures.is_empty():
print("roster choices smoke ok")
quit(0)
return
for failure in failures:
push_error(failure)
quit(1)
func _check_required_only_roster(failures: Array[String]) -> void:
var state = _loaded_state(failures, "required-only roster", "res://data/scenarios/001_yellow_turbans.json")
if state == null:
return
if not state.has_deployment_roster():
failures.append("001 should keep roster rules for required deployments")
if state.has_deployment_roster_choices():
failures.append("001 should not expose roster choices when every player unit is required")
if state.try_set_unit_deployed("cao_cao", false):
failures.append("001 should not allow Cao Cao to be moved to reserve")
if state.try_set_unit_deployed("xiahou_dun", false):
failures.append("001 should not allow Xiahou Dun to be moved to reserve")
func _check_optional_roster(failures: Array[String]) -> void:
var state = _loaded_state(failures, "optional roster", "res://data/scenarios/007_xian_emperor_escort.json")
if state == null:
return
if not state.has_deployment_roster_choices():
failures.append("007 should expose roster choices for optional deployed officers")
func _check_roster_button_guard(failures: Array[String]) -> void:
var scene = BattleSceneScript.new()
scene._create_hud()
scene.state.load_battle("res://data/scenarios/001_yellow_turbans.json")
scene.battle_started = false
scene.briefing_panel.visible = true
scene._on_roster_pressed()
if scene.roster_menu.visible:
failures.append("roster menu should not open when there are no roster choices")
scene.free()
func _loaded_state(failures: Array[String], label: String, path: String):
var state = BattleStateScript.new()
if not state.load_battle(path):
failures.append("%s could not load scenario: %s" % [label, path])
return null
return state