Commit Graph

21 Commits

Author SHA1 Message Date
3b91344b6f Refine battle flow prompts and opening 2026-06-19 22:47:32 +09:00
6d95f13794 Show side event markers 2026-06-19 19:42:00 +09:00
8f1b6fb398 Add guard behavior for opening defenders 2026-06-19 19:06:50 +09:00
feac924a1c Add opening battle capture events 2026-06-19 18:44:48 +09:00
f22d029230 Expand opening battle map pressure 2026-06-19 18:38:20 +09:00
3b7f198044 Extend opening battle pacing 2026-06-19 17:06:14 +09:00
ffbe61a28e Add story beats to opening battle 2026-06-19 15:37:31 +09:00
f69438e964 Improve opening battle pacing and objectives UI 2026-06-19 13:32:05 +09:00
97e661ba8f Add tactical pressure cues to first battle 2026-06-19 12:51:28 +09:00
6938ab2ee7 Label first battle capture objective 2026-06-19 12:44:55 +09:00
5a52ae264e Require castle capture in first battle 2026-06-19 12:39:49 +09:00
77db064d03 Refine Korean briefing and expand first battle 2026-06-19 12:33:37 +09:00
30ac2479c4 Antique-localize battle briefings and camp UI 2026-06-19 05:48:39 +09:00
87e75ea018 Add camp talk supply claims 2026-06-18 18:06:20 +09:00
26741b97dd Add selectable camp conversations 2026-06-18 17:10:27 +09:00
d723d34a32 Add battlefield visuals and camp talk slice 2026-06-18 16:45:46 +09:00
c0972824e4 Normalize opening battle defeat rules 2026-06-18 14:47:54 +09:00
d69453472d Add event inventory pickups 2026-06-18 10:45:33 +09:00
b8b2626d97 Add antidote status cure item 2026-06-18 09:43:23 +09:00
b8378d9144 Add dialogue portrait side placement 2026-06-18 03:55:46 +09:00
b08c2ac37e Initial Godot tactical RPG prototype 2026-06-17 23:06:18 +09:00