Commit Graph

197 Commits

Author SHA1 Message Date
9bac7089ff Polish opening story controls 2026-06-20 15:07:11 +09:00
f152db5137 Polish auto end turn prompt controls 2026-06-20 14:47:01 +09:00
9a482a1908 Enable QHD-friendly UI texture mipmaps 2026-06-20 14:29:50 +09:00
7f95f47d86 Refine opening story UI and button scaling 2026-06-20 14:25:44 +09:00
7fb27f29fc Improve title and opening text readability 2026-06-20 13:56:27 +09:00
960db49b3a Surface key battle events as command notices 2026-06-20 13:36:34 +09:00
cf3f7de3af Fix opening prologue text visibility 2026-06-20 13:26:58 +09:00
31c07af556 Show move preview detail badges 2026-06-20 13:06:43 +09:00
a039ca6037 Preview enemy reactions on move cells 2026-06-20 13:01:14 +09:00
48160decbb Show enemy AI reaction zones 2026-06-20 12:51:08 +09:00
8febd9f917 Improve opening prologue caption readability 2026-06-20 12:45:35 +09:00
1b27275eda Clarify enemy lure distance feedback 2026-06-20 12:16:14 +09:00
47b9840e4b Polish title menu presentation 2026-06-20 12:10:25 +09:00
23ca35616f Hide raw map dimensions in briefing 2026-06-20 11:59:53 +09:00
9bfe8aa154 Hide raw grid coordinates in battle UI 2026-06-20 11:36:33 +09:00
7d9eba56b5 Quiet visual asset image checks 2026-06-20 11:27:18 +09:00
4806cef211 Simplify title menu layout 2026-06-20 11:05:37 +09:00
50fe3961e3 Compact battle unit list status 2026-06-20 10:54:41 +09:00
e4bd606083 Use icon state badges in battle unit list 2026-06-20 10:51:36 +09:00
930329091d Make battle unit list HP visual 2026-06-20 10:48:21 +09:00
6e4f663deb Clarify recovery terrain timing 2026-06-20 10:44:01 +09:00
afba4197b0 Strengthen battle UI text legibility 2026-06-20 10:33:54 +09:00
aadf8b2f98 Expose enemy AI state in battle UI 2026-06-20 10:24:29 +09:00
ea49df2629 Make battle unit list class badges icon led 2026-06-20 10:11:52 +09:00
a455eee3e8 Improve text contrast on generated panels 2026-06-20 10:00:21 +09:00
21246c602f Soften battlefield grid and guard text visibility 2026-06-20 09:53:52 +09:00
bd0b7a238e Add compact generated icon button surfaces 2026-06-20 09:25:32 +09:00
684f3bf90a Soften tactical map grid overlays 2026-06-20 09:09:01 +09:00
ab9d8d849b Add hover hints for icon commands 2026-06-20 08:52:26 +09:00
0787de0031 Normalize HUD command state metadata 2026-06-20 08:46:47 +09:00
4e247ee4cc Use icons for compact unit HUD badges 2026-06-20 08:43:23 +09:00
7e294194ae Reduce battlefield cell info clutter 2026-06-20 08:39:35 +09:00
78430420b5 Add generated title command board 2026-06-20 08:31:32 +09:00
11959a8d06 Polish opening prologue caption UI 2026-06-20 08:18:03 +09:00
80fda0fda6 Reduce generic enemy map name clutter 2026-06-20 07:59:10 +09:00
bf13c3c960 Polish opening prologue caption 2026-06-20 07:47:34 +09:00
0a764dbd6e Use icon-only objective toggle 2026-06-20 07:33:07 +09:00
ce964f9683 Polish battle HUD icon readability 2026-06-20 07:27:13 +09:00
345ed20e4a Clarify recovery terrain markers 2026-06-20 06:58:25 +09:00
65667b261b Embellish selected unit HUD 2026-06-20 06:54:05 +09:00
b84cadc904 Add visual crests to battle unit list 2026-06-20 06:50:11 +09:00
0337e0cc62 Add generated header to post-move commands 2026-06-20 06:44:29 +09:00
1fe0554b1f Play footstep SFX from movement motions 2026-06-20 06:35:06 +09:00
7ef56a2a46 Use generated textures for dialogue ornaments 2026-06-20 06:28:36 +09:00
a7383537be Use generated textures for scroll ornaments 2026-06-20 06:25:26 +09:00
d6ecbe6fce Use generated textures for bamboo gutters 2026-06-20 06:21:41 +09:00
697eaaf7f9 Use generated textures for seal ornaments 2026-06-20 06:17:15 +09:00
d7d5d77985 Use generated panels for target markers 2026-06-20 06:12:24 +09:00
03c77e64f3 Polish board unit labels with generated surfaces 2026-06-20 06:06:21 +09:00
869700a5ff Use generated surfaces for tactical badges 2026-06-20 06:02:54 +09:00