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222 Commits 1 Branch 0 Tags
b25743a4a7ca76dc01af9c1902d7a2404ea4c41f
Commit Graph

14 Commits

Author SHA1 Message Date
Wickedness
f69438e964 Improve opening battle pacing and objectives UI 2026-06-19 13:32:05 +09:00
Wickedness
97e661ba8f Add tactical pressure cues to first battle 2026-06-19 12:51:28 +09:00
Wickedness
6938ab2ee7 Label first battle capture objective 2026-06-19 12:44:55 +09:00
Wickedness
5a52ae264e Require castle capture in first battle 2026-06-19 12:39:49 +09:00
Wickedness
77db064d03 Refine Korean briefing and expand first battle 2026-06-19 12:33:37 +09:00
Wickedness
30ac2479c4 Antique-localize battle briefings and camp UI 2026-06-19 05:48:39 +09:00
Wickedness
87e75ea018 Add camp talk supply claims 2026-06-18 18:06:20 +09:00
Wickedness
26741b97dd Add selectable camp conversations 2026-06-18 17:10:27 +09:00
Wickedness
d723d34a32 Add battlefield visuals and camp talk slice 2026-06-18 16:45:46 +09:00
Wickedness
c0972824e4 Normalize opening battle defeat rules 2026-06-18 14:47:54 +09:00
Wickedness
d69453472d Add event inventory pickups 2026-06-18 10:45:33 +09:00
Wickedness
b8b2626d97 Add antidote status cure item 2026-06-18 09:43:23 +09:00
Wickedness
b8378d9144 Add dialogue portrait side placement 2026-06-18 03:55:46 +09:00
Wickedness
b08c2ac37e Initial Godot tactical RPG prototype 2026-06-17 23:06:18 +09:00
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