Add White Wolf camp and Liaodong bridge
This commit is contained in:
@@ -32,6 +32,59 @@
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"The fortified White Wolf road keeps supplies close behind the army, giving Cao Cao room to force the hills methodically."
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"The fortified White Wolf road keeps supplies close behind the army, giving Cao Cao room to force the hills methodically."
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]
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]
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}
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}
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],
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"camp_conversations": [
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{
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"id": "white_wolf_ridge_council",
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"group": "topic",
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"label": "Ridge Council",
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"speaker": "Cao Cao",
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"summary": "Read the riders' camp before the White Wolf ridge becomes a full frontier host.",
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"lines": [
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{ "speaker": "Cao Cao", "side": "left", "text": "The mountain gives riders wind, height, and pride. We will take the road that makes all three useless." },
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{ "speaker": "Guo Jia", "side": "right", "text": "The Yuan brothers have borrowed a shield that does not know their weight yet. Strike before it learns." },
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{ "speaker": "Zhang He", "side": "right", "text": "The Wuhuan chief watches the open slope. His camp trusts speed more than sentries." }
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]
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},
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{
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"id": "white_wolf_zhang_he_ridge_wind",
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"group": "officer",
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"officer_id": "zhang_he",
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"label": "Zhang He - Ridge Wind",
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"summary": "Use Zhang He's reading of the ridge paths before the riders charge.",
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"lines": [
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{ "speaker": "Zhang He", "side": "right", "text": "Riders climb poorly when the path narrows. Send infantry to the saddle and they must fight as men, not as horses." },
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{ "speaker": "Cao Cao", "side": "left", "text": "Then make the mountain choose our formation." }
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]
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},
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{
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"id": "white_wolf_scattered_canteens",
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"group": "topic",
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"label": "Scattered Canteens",
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"summary": "The early blow against the Wuhuan vanguard leaves captured canteens for the field stores.",
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"campaign_flags": { "struck_wuhuan_vanguard": true },
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"effects": [
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{ "type": "grant_item", "item_id": "wine", "count": 1, "text": "The scattered Wuhuan canteens add a Wine to the field supplies." }
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],
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"lines": [
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{ "speaker": "Xiahou Dun", "side": "left", "text": "The forward riders abandoned skins of frontier liquor when they scattered. Strong enough to wake a dead banner." },
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{ "speaker": "Cao Cao", "side": "right", "text": "Good. Let one tired unit remember why it climbed." }
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]
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},
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{
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"id": "white_wolf_route_medicine",
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"group": "topic",
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"label": "Route Medicine",
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"summary": "The fortified White Wolf road keeps frontier medicine close to the ridge.",
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"campaign_flags": { "fortified_white_wolf_route": true },
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"effects": [
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{ "type": "grant_item", "item_id": "panacea", "count": 1, "text": "The White Wolf route medicine adds a Panacea to the field supplies." }
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],
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"lines": [
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{ "speaker": "Cao Ren", "side": "left", "text": "The rear road is held. The medicine carts can reach the ridge before the riders circle back." },
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{ "speaker": "Cao Cao", "side": "right", "text": "A quiet rear is worth another line of shields." }
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]
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}
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]
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]
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},
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},
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"shop": {
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"shop": {
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@@ -55,7 +108,14 @@
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"campaign_flags": { "fortified_white_wolf_route": true },
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"campaign_flags": { "fortified_white_wolf_route": true },
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"items": ["imperial_seal"]
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"items": ["imperial_seal"]
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}
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}
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]
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],
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"merchant": {
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"name": "White Wolf Ridge Sutler",
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"lines": [
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"Mountain roads make poor shops, my lord. Every jar that reached this ridge has earned its price.",
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"Buy before the Wuhuan riders decide bargaining is slower than arrows."
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]
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}
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},
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},
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"roster": {
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"roster": {
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"max_units": 7,
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"max_units": 7,
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@@ -59,7 +59,7 @@
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},
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},
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"roster": {
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"roster": {
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"max_units": 7,
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"max_units": 7,
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"required_officers": ["cao_cao", "guo_jia"]
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"required_officers": ["cao_cao", "guo_jia", "zhang_he"]
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},
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},
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"formation": {
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"formation": {
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"cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]]
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"cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]]
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@@ -86,6 +86,10 @@ const LIAOXI_FAST_DRUMS_CONVERSATION_ID := "liaoxi_fast_pursuit_drums"
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const LIAOXI_APPROACH_MEDICINE_CONVERSATION_ID := "liaoxi_approach_medicine"
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const LIAOXI_APPROACH_MEDICINE_CONVERSATION_ID := "liaoxi_approach_medicine"
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const WHITE_WOLF_SCENARIO_ID := "023_white_wolf_mountain"
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const WHITE_WOLF_SCENARIO_ID := "023_white_wolf_mountain"
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const WHITE_WOLF_SCENARIO_PATH := "res://data/scenarios/023_white_wolf_mountain.json"
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const WHITE_WOLF_SCENARIO_PATH := "res://data/scenarios/023_white_wolf_mountain.json"
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const WHITE_WOLF_CANTEENS_CONVERSATION_ID := "white_wolf_scattered_canteens"
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const WHITE_WOLF_MEDICINE_CONVERSATION_ID := "white_wolf_route_medicine"
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const LIAODONG_SCENARIO_ID := "024_liaodong_pursuit"
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const LIAODONG_SCENARIO_PATH := "res://data/scenarios/024_liaodong_pursuit.json"
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const SAVE_PATH := "user://campaign_save.json"
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const SAVE_PATH := "user://campaign_save.json"
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const MANUAL_SAVE_PATH := "user://campaign_manual_save.json"
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const MANUAL_SAVE_PATH := "user://campaign_manual_save.json"
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@@ -117,6 +121,7 @@ func _init() -> void:
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_check_nanpi_surrender_post_battle_choice_bridges_to_bohai(failures)
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_check_nanpi_surrender_post_battle_choice_bridges_to_bohai(failures)
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_check_bohai_post_battle_choice_bridges_to_liaoxi(failures)
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_check_bohai_post_battle_choice_bridges_to_liaoxi(failures)
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_check_liaoxi_post_battle_choice_bridges_to_white_wolf(failures)
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_check_liaoxi_post_battle_choice_bridges_to_white_wolf(failures)
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_check_white_wolf_post_battle_choice_bridges_to_liaodong(failures)
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_check_manual_checkpoint_reverts_claim(failures)
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_check_manual_checkpoint_reverts_claim(failures)
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_check_completed_replay_cannot_claim(failures)
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_check_completed_replay_cannot_claim(failures)
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_check_conditional_camp_conversations(failures)
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_check_conditional_camp_conversations(failures)
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@@ -131,6 +136,7 @@ func _init() -> void:
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_check_nanpi_surrender_branch_camp_conversations(failures)
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_check_nanpi_surrender_branch_camp_conversations(failures)
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_check_bohai_branch_camp_conversations(failures)
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_check_bohai_branch_camp_conversations(failures)
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_check_liaoxi_branch_camp_conversations(failures)
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_check_liaoxi_branch_camp_conversations(failures)
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_check_white_wolf_branch_camp_conversations(failures)
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_check_talk_menu_closes_on_cancel_and_reload(failures)
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_check_talk_menu_closes_on_cancel_and_reload(failures)
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if not _restore_user_file(SAVE_PATH, save_backup):
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if not _restore_user_file(SAVE_PATH, save_backup):
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@@ -1199,6 +1205,25 @@ func _check_liaoxi_post_battle_choice_bridges_to_white_wolf(failures: Array[Stri
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)
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)
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func _check_white_wolf_post_battle_choice_bridges_to_liaodong(failures: Array[String]) -> void:
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_check_white_wolf_choice_branch_to_liaodong(
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failures,
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"press_liaodong_pursuit",
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"pressed_liaodong_pursuit",
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"secured_wuhuan_submission",
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"war_drum",
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"imperial_seal"
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)
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_check_white_wolf_choice_branch_to_liaodong(
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failures,
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"secure_wuhuan_submission",
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"secured_wuhuan_submission",
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"pressed_liaodong_pursuit",
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"imperial_seal",
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"war_drum"
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)
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func _check_wuchao_choice_branch_to_cangting(
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func _check_wuchao_choice_branch_to_cangting(
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failures: Array[String],
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failures: Array[String],
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choice_id: String,
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choice_id: String,
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@@ -1929,6 +1954,79 @@ func _check_liaoxi_choice_branch_to_white_wolf(
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scene.free()
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scene.free()
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func _check_white_wolf_choice_branch_to_liaodong(
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failures: Array[String],
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choice_id: String,
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expected_flag: String,
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cleared_flag: String,
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expected_shop_item_id: String,
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hidden_shop_item_id: String
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) -> void:
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var scene = _new_prebattle_scene_for(failures, "White Wolf choice bridge %s" % choice_id, WHITE_WOLF_SCENARIO_ID, WHITE_WOLF_SCENARIO_PATH)
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if scene == null:
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return
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if not scene.campaign_state.joined_officers.has("zhang_he"):
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scene.campaign_state.joined_officers.append("zhang_he")
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if not scene.state.load_battle(
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WHITE_WOLF_SCENARIO_PATH,
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scene.campaign_state.get_roster_overrides(),
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scene.campaign_state.get_inventory_snapshot(),
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scene.campaign_state.get_flags_snapshot(),
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scene.campaign_state.get_joined_officers_snapshot()
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):
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failures.append("White Wolf choice bridge %s could not reload White Wolf with Zhang He joined" % choice_id)
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scene.free()
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return
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scene.state.battle_status = "victory"
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var result: Dictionary = scene.campaign_state.apply_battle_result(scene.state)
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if not bool(result.get("saved", false)):
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failures.append("White Wolf choice bridge %s should save 023 victory" % choice_id)
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scene.free()
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return
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if not scene.campaign_state.get_joined_officers_snapshot().has("zhang_he"):
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failures.append("White Wolf choice bridge %s should keep Zhang He before Liaodong" % choice_id)
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if bool(result.get("choice_applied", true)):
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failures.append("White Wolf choice bridge %s should wait for a selected post-battle choice" % choice_id)
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if scene.campaign_state.pending_post_battle_choice_scenario_id != WHITE_WOLF_SCENARIO_ID:
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failures.append("White Wolf choice bridge %s should mark White Wolf choice pending" % choice_id)
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var choice := _find_choice_by_id(result.get("post_battle_choices", []), choice_id)
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if choice.is_empty():
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failures.append("White Wolf choice bridge missing choice: %s" % choice_id)
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scene.free()
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return
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if not scene.campaign_state.try_apply_post_battle_choice(choice, WHITE_WOLF_SCENARIO_ID):
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failures.append("White Wolf choice bridge %s should save selected choice" % choice_id)
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scene.free()
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return
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var flags: Dictionary = scene.campaign_state.get_flags_snapshot()
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if flags.get(expected_flag, false) != true:
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failures.append("White Wolf choice bridge %s should set %s" % [choice_id, expected_flag])
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if flags.get(cleared_flag, true) != false:
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failures.append("White Wolf choice bridge %s should clear %s" % [choice_id, cleared_flag])
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if scene.campaign_state.current_scenario_id != LIAODONG_SCENARIO_ID:
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failures.append("White Wolf choice bridge %s should advance to Liaodong, got %s" % [choice_id, scene.campaign_state.current_scenario_id])
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if not scene.state.load_battle(
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LIAODONG_SCENARIO_PATH,
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scene.campaign_state.get_roster_overrides(),
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scene.campaign_state.get_inventory_snapshot(),
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flags,
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scene.campaign_state.get_joined_officers_snapshot()
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):
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failures.append("White Wolf choice bridge %s could not load Liaodong" % choice_id)
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scene.free()
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return
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if scene.state.get_unit("zhang_he_ch24").is_empty():
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failures.append("White Wolf choice bridge %s should deploy Zhang He in Liaodong" % choice_id)
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elif not scene.state.is_required_deployment("zhang_he_ch24"):
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failures.append("White Wolf choice bridge %s should require Zhang He in Liaodong" % choice_id)
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var shop_items: Array = scene.state.get_shop_item_ids()
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if not shop_items.has(expected_shop_item_id):
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failures.append("White Wolf choice bridge %s should expose shop item %s" % [choice_id, expected_shop_item_id])
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if shop_items.has(hidden_shop_item_id):
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failures.append("White Wolf choice bridge %s should hide shop item %s" % [choice_id, hidden_shop_item_id])
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scene.free()
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func _find_choice_by_id(choices, choice_id: String) -> Dictionary:
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func _find_choice_by_id(choices, choice_id: String) -> Dictionary:
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if typeof(choices) != TYPE_ARRAY:
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if typeof(choices) != TYPE_ARRAY:
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return {}
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return {}
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@@ -2932,6 +3030,88 @@ func _check_liaoxi_branch_camp_conversations(failures: Array[String]) -> void:
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secured_scene.free()
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secured_scene.free()
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func _check_white_wolf_branch_camp_conversations(failures: Array[String]) -> void:
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var base_scene = _new_prebattle_scene_for(failures, "White Wolf base camp", WHITE_WOLF_SCENARIO_ID, WHITE_WOLF_SCENARIO_PATH)
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if base_scene != null:
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if base_scene._camp_conversation_by_id("white_wolf_ridge_council").is_empty():
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failures.append("White Wolf should expose the ridge council conversation")
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if base_scene._camp_conversation_by_id("white_wolf_zhang_he_ridge_wind").is_empty():
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failures.append("White Wolf should expose Zhang He's ridge wind conversation")
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if not base_scene._camp_conversation_by_id(WHITE_WOLF_CANTEENS_CONVERSATION_ID).is_empty():
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failures.append("White Wolf canteens should be hidden without struck vanguard flag")
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if not base_scene._camp_conversation_by_id(WHITE_WOLF_MEDICINE_CONVERSATION_ID).is_empty():
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failures.append("White Wolf medicine should be hidden without fortified route flag")
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var merchant: Dictionary = base_scene.state.get_shop_merchant()
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if str(merchant.get("name", "")) != "White Wolf Ridge Sutler":
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failures.append("White Wolf shop merchant name should be present")
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var merchant_lines: Array = merchant.get("lines", [])
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if merchant_lines.size() < 2:
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failures.append("White Wolf shop merchant should expose flavor lines")
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if base_scene._format_talk_status_text(base_scene._camp_conversation_entries()) != "Camp conversations | 2 topics":
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failures.append("White Wolf base talk status should summarize two non-supply topics")
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base_scene.free()
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var struck_scene = _new_prebattle_scene_for(
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failures,
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"White Wolf struck camp",
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WHITE_WOLF_SCENARIO_ID,
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WHITE_WOLF_SCENARIO_PATH,
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{"struck_wuhuan_vanguard": true}
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)
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if struck_scene != null:
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var canteens: Dictionary = struck_scene._camp_conversation_by_id(WHITE_WOLF_CANTEENS_CONVERSATION_ID)
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if canteens.is_empty():
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failures.append("struck Wuhuan flag should expose White Wolf canteens")
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if not struck_scene._camp_conversation_by_id(WHITE_WOLF_MEDICINE_CONVERSATION_ID).is_empty():
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failures.append("struck Wuhuan flag should not expose White Wolf medicine")
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if not canteens.is_empty():
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if struck_scene._format_talk_status_text(struck_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready":
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failures.append("White Wolf struck talk status should show one ready supply")
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if not struck_scene._format_camp_conversation_button_text(canteens).contains("Supply Wine"):
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failures.append("White Wolf canteens button should show Wine supply")
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var before_wine := int(struck_scene.campaign_state.get_inventory_snapshot().get("wine", 0))
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struck_scene._apply_camp_conversation_effects(canteens)
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if int(struck_scene.campaign_state.get_inventory_snapshot().get("wine", 0)) != before_wine + 1:
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failures.append("White Wolf canteens should add Wine to campaign inventory")
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if int(struck_scene.state.get_inventory_snapshot().get("wine", 0)) != before_wine + 1:
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failures.append("White Wolf canteens should refresh battle Wine inventory")
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if not struck_scene.campaign_state.has_claimed_camp_conversation_effects(WHITE_WOLF_SCENARIO_ID, WHITE_WOLF_CANTEENS_CONVERSATION_ID):
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failures.append("White Wolf canteens claim should be saved")
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||||||
|
if struck_scene._format_talk_status_text(struck_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed":
|
||||||
|
failures.append("White Wolf struck talk status should show claimed supply after claim")
|
||||||
|
struck_scene.free()
|
||||||
|
|
||||||
|
var fortified_scene = _new_prebattle_scene_for(
|
||||||
|
failures,
|
||||||
|
"White Wolf fortified camp",
|
||||||
|
WHITE_WOLF_SCENARIO_ID,
|
||||||
|
WHITE_WOLF_SCENARIO_PATH,
|
||||||
|
{"fortified_white_wolf_route": true}
|
||||||
|
)
|
||||||
|
if fortified_scene != null:
|
||||||
|
var medicine: Dictionary = fortified_scene._camp_conversation_by_id(WHITE_WOLF_MEDICINE_CONVERSATION_ID)
|
||||||
|
if medicine.is_empty():
|
||||||
|
failures.append("fortified White Wolf flag should expose White Wolf medicine")
|
||||||
|
if not fortified_scene._camp_conversation_by_id(WHITE_WOLF_CANTEENS_CONVERSATION_ID).is_empty():
|
||||||
|
failures.append("fortified White Wolf flag should not expose White Wolf canteens")
|
||||||
|
if not medicine.is_empty():
|
||||||
|
if fortified_scene._format_talk_status_text(fortified_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready":
|
||||||
|
failures.append("White Wolf fortified talk status should show one ready supply")
|
||||||
|
if not fortified_scene._format_camp_conversation_button_text(medicine).contains("Supply Panacea"):
|
||||||
|
failures.append("White Wolf medicine button should show Panacea supply")
|
||||||
|
var before_panacea := int(fortified_scene.campaign_state.get_inventory_snapshot().get("panacea", 0))
|
||||||
|
fortified_scene._apply_camp_conversation_effects(medicine)
|
||||||
|
if int(fortified_scene.campaign_state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1:
|
||||||
|
failures.append("White Wolf medicine should add Panacea to campaign inventory")
|
||||||
|
if int(fortified_scene.state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1:
|
||||||
|
failures.append("White Wolf medicine should refresh battle Panacea inventory")
|
||||||
|
if not fortified_scene.campaign_state.has_claimed_camp_conversation_effects(WHITE_WOLF_SCENARIO_ID, WHITE_WOLF_MEDICINE_CONVERSATION_ID):
|
||||||
|
failures.append("White Wolf medicine claim should be saved")
|
||||||
|
if fortified_scene._format_talk_status_text(fortified_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed":
|
||||||
|
failures.append("White Wolf fortified talk status should show claimed supply after claim")
|
||||||
|
fortified_scene.free()
|
||||||
|
|
||||||
|
|
||||||
func _check_talk_menu_closes_on_cancel_and_reload(failures: Array[String]) -> void:
|
func _check_talk_menu_closes_on_cancel_and_reload(failures: Array[String]) -> void:
|
||||||
var scene = _new_prebattle_scene(failures, "talk menu close guards")
|
var scene = _new_prebattle_scene(failures, "talk menu close guards")
|
||||||
if scene == null:
|
if scene == null:
|
||||||
|
|||||||
@@ -1429,8 +1429,103 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
|
|||||||
if not white_wolf_state.load_battle("res://data/scenarios/023_white_wolf_mountain.json", {}, {}, {}, ["zhang_he"]):
|
if not white_wolf_state.load_battle("res://data/scenarios/023_white_wolf_mountain.json", {}, {}, {}, ["zhang_he"]):
|
||||||
failures.append("could not load White Wolf Mountain data")
|
failures.append("could not load White Wolf Mountain data")
|
||||||
else:
|
else:
|
||||||
|
_check_shop_items_unique(failures, white_wolf_state, "023 base")
|
||||||
|
var white_wolf_conversations: Array = white_wolf_state.get_briefing().get("camp_conversations", [])
|
||||||
|
if white_wolf_conversations.size() != 2:
|
||||||
|
failures.append("023 base briefing should expose exactly two camp conversations")
|
||||||
|
else:
|
||||||
|
_check_camp_conversation(failures, white_wolf_conversations[0], "white_wolf_ridge_council", "topic", "")
|
||||||
|
_check_camp_conversation(failures, white_wolf_conversations[1], "white_wolf_zhang_he_ridge_wind", "officer", "zhang_he")
|
||||||
|
var white_wolf_merchant := white_wolf_state.get_shop_merchant()
|
||||||
|
if str(white_wolf_merchant.get("name", "")) != "White Wolf Ridge Sutler":
|
||||||
|
failures.append("023 shop should expose White Wolf Ridge merchant name")
|
||||||
|
if (white_wolf_merchant.get("lines", []) as Array).size() < 2:
|
||||||
|
failures.append("023 shop should expose merchant flavor lines")
|
||||||
if white_wolf_state.get_unit("zhang_he_ch23").is_empty() or not white_wolf_state.is_required_deployment("zhang_he_ch23"):
|
if white_wolf_state.get_unit("zhang_he_ch23").is_empty() or not white_wolf_state.is_required_deployment("zhang_he_ch23"):
|
||||||
failures.append("023 should deploy Zhang He as a required officer")
|
failures.append("023 should deploy Zhang He as a required officer")
|
||||||
|
_check_shop_item_visibility(failures, white_wolf_state, "war_drum", false, "023 base")
|
||||||
|
_check_shop_item_visibility(failures, white_wolf_state, "imperial_seal", false, "023 base")
|
||||||
|
_check_shop_item_visibility(failures, white_wolf_state, "iron_armor", true, "023 base")
|
||||||
|
|
||||||
|
var white_wolf_struck_state = BattleStateScript.new()
|
||||||
|
if not white_wolf_struck_state.load_battle("res://data/scenarios/023_white_wolf_mountain.json", {}, {}, {"struck_wuhuan_vanguard": true}, ["zhang_he"]):
|
||||||
|
failures.append("could not load White Wolf struck vanguard camp data")
|
||||||
|
else:
|
||||||
|
_check_shop_items_unique(failures, white_wolf_struck_state, "023 struck Wuhuan")
|
||||||
|
var canteens: Dictionary = _find_camp_conversation(
|
||||||
|
white_wolf_struck_state.get_briefing().get("camp_conversations", []),
|
||||||
|
"white_wolf_scattered_canteens"
|
||||||
|
)
|
||||||
|
if canteens.is_empty():
|
||||||
|
failures.append("023 struck Wuhuan flag should expose scattered canteens")
|
||||||
|
else:
|
||||||
|
_check_camp_conversation_effect(failures, canteens, "wine", 1)
|
||||||
|
if not _find_camp_conversation(
|
||||||
|
white_wolf_struck_state.get_briefing().get("camp_conversations", []),
|
||||||
|
"white_wolf_route_medicine"
|
||||||
|
).is_empty():
|
||||||
|
failures.append("023 struck Wuhuan flag should not expose route medicine")
|
||||||
|
_check_shop_item_visibility(failures, white_wolf_struck_state, "war_drum", true, "023 struck Wuhuan")
|
||||||
|
_check_shop_item_visibility(failures, white_wolf_struck_state, "imperial_seal", false, "023 struck Wuhuan")
|
||||||
|
|
||||||
|
var white_wolf_fortified_state = BattleStateScript.new()
|
||||||
|
if not white_wolf_fortified_state.load_battle("res://data/scenarios/023_white_wolf_mountain.json", {}, {}, {"fortified_white_wolf_route": true}, ["zhang_he"]):
|
||||||
|
failures.append("could not load White Wolf fortified route camp data")
|
||||||
|
else:
|
||||||
|
_check_shop_items_unique(failures, white_wolf_fortified_state, "023 fortified White Wolf")
|
||||||
|
var route_medicine: Dictionary = _find_camp_conversation(
|
||||||
|
white_wolf_fortified_state.get_briefing().get("camp_conversations", []),
|
||||||
|
"white_wolf_route_medicine"
|
||||||
|
)
|
||||||
|
if route_medicine.is_empty():
|
||||||
|
failures.append("023 fortified White Wolf flag should expose route medicine")
|
||||||
|
else:
|
||||||
|
_check_camp_conversation_effect(failures, route_medicine, "panacea", 1)
|
||||||
|
if not _find_camp_conversation(
|
||||||
|
white_wolf_fortified_state.get_briefing().get("camp_conversations", []),
|
||||||
|
"white_wolf_scattered_canteens"
|
||||||
|
).is_empty():
|
||||||
|
failures.append("023 fortified White Wolf flag should not expose scattered canteens")
|
||||||
|
_check_shop_item_visibility(failures, white_wolf_fortified_state, "war_drum", false, "023 fortified White Wolf")
|
||||||
|
_check_shop_item_visibility(failures, white_wolf_fortified_state, "imperial_seal", true, "023 fortified White Wolf")
|
||||||
|
|
||||||
|
var white_wolf_old_flags_state = BattleStateScript.new()
|
||||||
|
if not white_wolf_old_flags_state.load_battle("res://data/scenarios/023_white_wolf_mountain.json", {}, {}, {"pressed_liaoxi_pursuit": true, "secured_liaoxi_approaches": true}, ["zhang_he"]):
|
||||||
|
failures.append("could not load White Wolf old Liaoxi flag camp data")
|
||||||
|
else:
|
||||||
|
_check_shop_item_visibility(failures, white_wolf_old_flags_state, "war_drum", false, "023 old Liaoxi flags")
|
||||||
|
_check_shop_item_visibility(failures, white_wolf_old_flags_state, "imperial_seal", false, "023 old Liaoxi flags")
|
||||||
|
if not _find_camp_conversation(
|
||||||
|
white_wolf_old_flags_state.get_briefing().get("camp_conversations", []),
|
||||||
|
"white_wolf_scattered_canteens"
|
||||||
|
).is_empty():
|
||||||
|
failures.append("023 old Liaoxi flags should not expose scattered canteens")
|
||||||
|
if not _find_camp_conversation(
|
||||||
|
white_wolf_old_flags_state.get_briefing().get("camp_conversations", []),
|
||||||
|
"white_wolf_route_medicine"
|
||||||
|
).is_empty():
|
||||||
|
failures.append("023 old Liaoxi flags should not expose route medicine")
|
||||||
|
|
||||||
|
var liaodong_state = BattleStateScript.new()
|
||||||
|
if not liaodong_state.load_battle("res://data/scenarios/024_liaodong_pursuit.json", {}, {}, {}, ["zhang_he"]):
|
||||||
|
failures.append("could not load Liaodong Pursuit data")
|
||||||
|
else:
|
||||||
|
if liaodong_state.get_unit("zhang_he_ch24").is_empty() or not liaodong_state.is_required_deployment("zhang_he_ch24"):
|
||||||
|
failures.append("024 should deploy Zhang He as a required officer")
|
||||||
|
|
||||||
|
var liaodong_pressed_state = BattleStateScript.new()
|
||||||
|
if not liaodong_pressed_state.load_battle("res://data/scenarios/024_liaodong_pursuit.json", {}, {}, {"pressed_liaodong_pursuit": true}, ["zhang_he"]):
|
||||||
|
failures.append("could not load Liaodong pressed pursuit data")
|
||||||
|
else:
|
||||||
|
_check_shop_item_visibility(failures, liaodong_pressed_state, "war_drum", true, "024 pressed Liaodong")
|
||||||
|
_check_shop_item_visibility(failures, liaodong_pressed_state, "imperial_seal", false, "024 pressed Liaodong")
|
||||||
|
|
||||||
|
var liaodong_secured_state = BattleStateScript.new()
|
||||||
|
if not liaodong_secured_state.load_battle("res://data/scenarios/024_liaodong_pursuit.json", {}, {}, {"secured_wuhuan_submission": true}, ["zhang_he"]):
|
||||||
|
failures.append("could not load Liaodong secured Wuhuan data")
|
||||||
|
else:
|
||||||
|
_check_shop_item_visibility(failures, liaodong_secured_state, "war_drum", false, "024 secured Wuhuan")
|
||||||
|
_check_shop_item_visibility(failures, liaodong_secured_state, "imperial_seal", true, "024 secured Wuhuan")
|
||||||
|
|
||||||
for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
|
for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
|
||||||
var item := state.get_item_def(item_id)
|
var item := state.get_item_def(item_id)
|
||||||
|
|||||||
Reference in New Issue
Block a user