Add movement order tactics

This commit is contained in:
2026-06-18 10:18:07 +09:00
parent 14ca76d8cb
commit feae7dd167
9 changed files with 42 additions and 14 deletions

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@@ -32,7 +32,7 @@
- Weapon, armor, and accessory slots. Basic stat bonuses exist.
- Equipment rewards can be stored, displayed, and swapped from the battle HUD.
- Terrain movement, defense, and avoid modifiers affect combat.
- Skills, tactics, and MP. Multiple single-target damage/heal tactics, ally support buffs, enemy debuffs, poison damage-over-time, seal/snare action locks, a skill list menu with range/effect hints, and enemy tactic AI exist.
- Skills, tactics, and MP. Multiple single-target damage/heal tactics, ally support buffs, enemy debuffs, movement buffs/debuffs, poison damage-over-time, seal/snare action locks, a skill list menu with range/effect hints, and enemy tactic AI exist.
- Consumable item use. Basic global inventory, Bean HP recovery, Wine MP recovery, Antidote poison cure, Panacea poison/seal/snare cure, item menu, preview, and target overlay exist.
- Counterattacks exist. Battle-only support, debuff, damage-over-time, and first action-lock status effects exist; richer ailment/status families are still planned.
- Battle EXP, level-ups, class promotion, and campaign roster persistence exist.