Frame opening story beat artwork
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@@ -146,12 +146,15 @@ const BRIEFING_FORCE_PREVIEW_MAX_ALLIES := 2
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const BRIEFING_FORCE_PREVIEW_MAX_ENEMY_TYPES := 4
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const TITLE_STORY_FEATURE_SIZE := Vector2(616, 122)
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const TITLE_STORY_FEATURE_IMAGE_SIZE := Vector2(314, 96)
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const TITLE_STORY_PREVIEW_STRIP_SIZE := Vector2(616, 86)
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const TITLE_STORY_PREVIEW_CARD_SIZE := Vector2(140, 66)
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const TITLE_STORY_PREVIEW_IMAGE_SIZE := Vector2(132, 44)
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const TITLE_STORY_PREVIEW_STRIP_SIZE := Vector2(616, 92)
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const TITLE_STORY_PREVIEW_CARD_SIZE := Vector2(140, 72)
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const TITLE_STORY_PREVIEW_IMAGE_FRAME_SIZE := Vector2(132, 50)
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const TITLE_STORY_PREVIEW_IMAGE_SIZE := Vector2(124, 42)
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const TITLE_STORY_PREVIEW_LABEL_SIZE := Vector2(132, 15)
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const OPENING_STORY_BEAT_CARD_SIZE := Vector2(122, 66)
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const OPENING_STORY_BEAT_IMAGE_SIZE := Vector2(112, 42)
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const OPENING_STORY_BEAT_CARD_SIZE := Vector2(136, 78)
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const OPENING_STORY_BEAT_IMAGE_FRAME_SIZE := Vector2(126, 48)
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const OPENING_STORY_BEAT_IMAGE_SIZE := Vector2(118, 40)
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const OPENING_STORY_BEAT_LABEL_SIZE := Vector2(104, 18)
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const COMMAND_NOTICE_ICON_SIZE := Vector2(32, 32)
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const COMMAND_NOTICE_MAX_ICONS := 4
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const CHAPTER_SEAL_BADGE_SIZE := Vector2(54, 54)
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@@ -2082,7 +2085,7 @@ func _make_title_story_preview_strip() -> PanelContainer:
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_apply_panel_style(panel, "hud_info")
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var row := HBoxContainer.new()
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row.custom_minimum_size = Vector2(584, 66)
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row.custom_minimum_size = Vector2(584, 72)
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row.add_theme_constant_override("separation", 8)
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panel.add_child(row)
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@@ -2106,11 +2109,24 @@ func _make_title_story_preview_card(title: String, image_path: String, index: in
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card_style.content_margin_bottom = 3
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var column := VBoxContainer.new()
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column.custom_minimum_size = Vector2(132, 59)
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column.custom_minimum_size = Vector2(132, 65)
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column.add_theme_constant_override("separation", 2)
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column.tooltip_text = card.tooltip_text
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card.add_child(column)
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var image_frame := PanelContainer.new()
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image_frame.name = "TitleStoryPreviewImageFrame"
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image_frame.custom_minimum_size = TITLE_STORY_PREVIEW_IMAGE_FRAME_SIZE
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image_frame.tooltip_text = card.tooltip_text
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_apply_panel_style(image_frame, "caption")
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var frame_style := image_frame.get_theme_stylebox("panel")
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if frame_style != null:
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frame_style.content_margin_left = 3
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frame_style.content_margin_right = 3
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frame_style.content_margin_top = 3
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frame_style.content_margin_bottom = 3
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column.add_child(image_frame)
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var texture_rect := TextureRect.new()
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texture_rect.name = "TitleStoryPreviewImage"
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texture_rect.custom_minimum_size = TITLE_STORY_PREVIEW_IMAGE_SIZE
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@@ -2119,7 +2135,7 @@ func _make_title_story_preview_card(title: String, image_path: String, index: in
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texture_rect.texture = _load_art_texture(image_path)
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texture_rect.modulate = Color(0.96, 0.94, 0.88, 0.94)
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texture_rect.tooltip_text = card.tooltip_text
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column.add_child(texture_rect)
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image_frame.add_child(texture_rect)
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var label := Label.new()
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label.name = "TitleStoryPreviewLabel"
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@@ -2136,14 +2152,14 @@ func _make_title_story_preview_card(title: String, image_path: String, index: in
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func _make_opening_story_beat_strip() -> PanelContainer:
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var panel := PanelContainer.new()
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panel.name = "OpeningStoryBeatStrip"
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panel.position = Vector2(630, 32)
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panel.size = Vector2(594, 86)
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panel.custom_minimum_size = Vector2(594, 86)
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panel.position = Vector2(604, 28)
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panel.size = Vector2(620, 98)
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panel.custom_minimum_size = Vector2(620, 98)
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_apply_panel_style(panel, "hud_info")
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opening_prologue_story_strip = HBoxContainer.new()
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opening_prologue_story_strip.name = "OpeningStoryBeatRow"
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opening_prologue_story_strip.custom_minimum_size = Vector2(562, 66)
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opening_prologue_story_strip.custom_minimum_size = Vector2(588, 78)
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opening_prologue_story_strip.add_theme_constant_override("separation", 8)
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panel.add_child(opening_prologue_story_strip)
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return panel
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@@ -2179,11 +2195,46 @@ func _make_opening_story_beat_card(page: Dictionary, index: int, is_current: boo
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card.modulate = Color(1.0, 1.0, 1.0, 1.0) if is_current else Color(0.56, 0.55, 0.50, 0.88)
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var column := VBoxContainer.new()
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column.custom_minimum_size = Vector2(112, 59)
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column.add_theme_constant_override("separation", 2)
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column.custom_minimum_size = Vector2(126, 69)
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column.add_theme_constant_override("separation", 3)
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column.tooltip_text = tooltip
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card.add_child(column)
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var title_row := HBoxContainer.new()
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title_row.custom_minimum_size = Vector2(126, 18)
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title_row.add_theme_constant_override("separation", 4)
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title_row.tooltip_text = tooltip
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column.add_child(title_row)
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var seal := _make_seal_tile("%d" % (index + 1), 18)
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seal.name = "OpeningStoryBeatSeal"
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seal.modulate = Color(1.0, 1.0, 1.0, 1.0) if is_current else Color(0.70, 0.68, 0.62, 0.90)
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title_row.add_child(seal)
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var label := Label.new()
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label.name = "OpeningStoryBeatLabel"
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label.text = title
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label.custom_minimum_size = OPENING_STORY_BEAT_LABEL_SIZE
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT
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label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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label.clip_text = true
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label.tooltip_text = tooltip
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_apply_label_style(label, UI_PARCHMENT_TEXT if is_current else UI_OLD_BRONZE, 9)
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title_row.add_child(label)
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var image_frame := PanelContainer.new()
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image_frame.name = "OpeningStoryBeatImageFrame"
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image_frame.custom_minimum_size = OPENING_STORY_BEAT_IMAGE_FRAME_SIZE
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image_frame.tooltip_text = tooltip
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_apply_panel_style(image_frame, "caption")
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var image_frame_style := image_frame.get_theme_stylebox("panel")
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if image_frame_style != null:
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image_frame_style.content_margin_left = 3
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image_frame_style.content_margin_right = 3
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image_frame_style.content_margin_top = 3
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image_frame_style.content_margin_bottom = 3
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column.add_child(image_frame)
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var image := TextureRect.new()
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image.name = "OpeningStoryBeatImage"
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image.custom_minimum_size = OPENING_STORY_BEAT_IMAGE_SIZE
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@@ -2192,18 +2243,7 @@ func _make_opening_story_beat_card(page: Dictionary, index: int, is_current: boo
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image.texture = _load_art_texture(image_path)
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image.modulate = Color(1.0, 0.96, 0.88, 0.98) if is_current else Color(0.82, 0.80, 0.74, 0.72)
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image.tooltip_text = tooltip
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column.add_child(image)
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var label := Label.new()
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label.name = "OpeningStoryBeatLabel"
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label.text = "%d %s" % [index + 1, title]
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label.custom_minimum_size = Vector2(112, 15)
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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label.clip_text = true
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label.tooltip_text = tooltip
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_apply_label_style(label, UI_PARCHMENT_TEXT if is_current else UI_OLD_BRONZE, 9)
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column.add_child(label)
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image_frame.add_child(image)
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_set_control_tree_tooltip(card, tooltip)
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return card
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