Frame opening story beat artwork

This commit is contained in:
2026-06-20 06:39:27 +09:00
parent 1fe0554b1f
commit f7c7b9b9e3
3 changed files with 83 additions and 27 deletions

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@@ -36,7 +36,7 @@
1. Load battle data.
2. Hydrate deployments through `DataCatalog`.
3. Dispatch battle-start scenario events.
4. New campaigns first show a short title-to-briefing prologue using full-screen generated story artwork with a bottom scroll caption panel, then continue into the first scenario briefing.
4. New campaigns first show a short title-to-briefing prologue using full-screen generated story artwork with a bottom scroll caption panel and framed generated story-beat seals, then continue into the first scenario briefing.
5. Show scenario briefing with the campaign chapter header, battle header, objective summary, chapter overview, selectable camp Talk conversations, manual checkpoint menu, and optional pre-battle shop, Armory, Roster, and Formation setup.
6. Player selects a unit.
7. Briefing completion dispatches battle-begin events, including opening dialogue.