Add Bohai remnant camp flow
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@@ -1265,6 +1265,85 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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).is_empty():
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failures.append("020 old Nanpi Pressure flags should not expose admin medicine")
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var bohai_state = BattleStateScript.new()
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if not bohai_state.load_battle("res://data/scenarios/021_bohai_remnants.json"):
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failures.append("could not load Bohai camp data")
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else:
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_check_shop_items_unique(failures, bohai_state, "021 base")
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var bohai_conversations: Array = bohai_state.get_briefing().get("camp_conversations", [])
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if bohai_conversations.size() != 2:
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failures.append("021 base briefing should expose exactly two camp conversations")
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else:
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_check_camp_conversation(failures, bohai_conversations[0], "bohai_remnants_exile_council", "topic", "")
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_check_camp_conversation(failures, bohai_conversations[1], "bohai_remnants_zhang_he_escape_road", "officer", "zhang_he")
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var bohai_merchant := bohai_state.get_shop_merchant()
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if str(bohai_merchant.get("name", "")) != "Bohai Road Sutler":
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failures.append("021 shop should expose Bohai Road merchant name")
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if (bohai_merchant.get("lines", []) as Array).size() < 2:
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failures.append("021 shop should expose merchant flavor lines")
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_check_shop_item_visibility(failures, bohai_state, "war_drum", false, "021 base")
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_check_shop_item_visibility(failures, bohai_state, "imperial_seal", false, "021 base")
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_check_shop_item_visibility(failures, bohai_state, "iron_armor", true, "021 base")
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var bohai_pursued_state = BattleStateScript.new()
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if not bohai_pursued_state.load_battle("res://data/scenarios/021_bohai_remnants.json", {}, {}, {"pursued_yuan_brothers": true}):
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failures.append("could not load Bohai pursued Yuan brothers camp data")
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else:
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_check_shop_items_unique(failures, bohai_pursued_state, "021 pursued Yuan brothers")
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var fast_wine: Dictionary = _find_camp_conversation(
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bohai_pursued_state.get_briefing().get("camp_conversations", []),
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"bohai_remnants_fast_column_wine"
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)
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if fast_wine.is_empty():
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failures.append("021 pursued Yuan brothers flag should expose fast column wine")
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else:
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_check_camp_conversation_effect(failures, fast_wine, "wine", 1)
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if not _find_camp_conversation(
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bohai_pursued_state.get_briefing().get("camp_conversations", []),
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"bohai_remnants_commandery_medicine"
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).is_empty():
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failures.append("021 pursued Yuan brothers flag should not expose commandery medicine")
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_check_shop_item_visibility(failures, bohai_pursued_state, "war_drum", true, "021 pursued Yuan brothers")
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_check_shop_item_visibility(failures, bohai_pursued_state, "imperial_seal", false, "021 pursued Yuan brothers")
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var bohai_secured_state = BattleStateScript.new()
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if not bohai_secured_state.load_battle("res://data/scenarios/021_bohai_remnants.json", {}, {}, {"secured_bohai_commandery": true}):
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failures.append("could not load Bohai secured commandery camp data")
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else:
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_check_shop_items_unique(failures, bohai_secured_state, "021 secured Bohai")
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var commandery_medicine: Dictionary = _find_camp_conversation(
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bohai_secured_state.get_briefing().get("camp_conversations", []),
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"bohai_remnants_commandery_medicine"
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)
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if commandery_medicine.is_empty():
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failures.append("021 secured Bohai flag should expose commandery medicine")
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else:
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_check_camp_conversation_effect(failures, commandery_medicine, "panacea", 1)
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if not _find_camp_conversation(
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bohai_secured_state.get_briefing().get("camp_conversations", []),
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"bohai_remnants_fast_column_wine"
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).is_empty():
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failures.append("021 secured Bohai flag should not expose fast column wine")
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_check_shop_item_visibility(failures, bohai_secured_state, "war_drum", false, "021 secured Bohai")
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_check_shop_item_visibility(failures, bohai_secured_state, "imperial_seal", true, "021 secured Bohai")
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var bohai_old_flags_state = BattleStateScript.new()
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if not bohai_old_flags_state.load_battle("res://data/scenarios/021_bohai_remnants.json", {}, {}, {"pressed_yuan_tan_surrender": true, "secured_nanpi_admin": true}):
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failures.append("could not load Bohai old Nanpi Surrender flag camp data")
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else:
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_check_shop_item_visibility(failures, bohai_old_flags_state, "war_drum", false, "021 old Nanpi Surrender flags")
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_check_shop_item_visibility(failures, bohai_old_flags_state, "imperial_seal", false, "021 old Nanpi Surrender flags")
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if not _find_camp_conversation(
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bohai_old_flags_state.get_briefing().get("camp_conversations", []),
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"bohai_remnants_fast_column_wine"
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).is_empty():
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failures.append("021 old Nanpi Surrender flags should not expose fast column wine")
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if not _find_camp_conversation(
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bohai_old_flags_state.get_briefing().get("camp_conversations", []),
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"bohai_remnants_commandery_medicine"
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).is_empty():
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failures.append("021 old Nanpi Surrender flags should not expose commandery medicine")
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for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
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var item := state.get_item_def(item_id)
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if item.is_empty():
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