Add objective progress tracker
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@@ -21,6 +21,7 @@
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- Scenario-defined victory and defeat conditions exist.
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- Destination victory conditions and objective map markers exist.
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- Turn-limit conditions and HUD turn-limit display exist.
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- Active HUD and briefing objective trackers show live condition progress, including gated unlocks, destinations, defeated enemies, protected-unit safety, and turns remaining.
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- Victory reward summary is visible.
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- Next-battle flow exists across the current sixty-seven-scenario campaign.
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- Campaign completion and new-campaign reset exist.
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@@ -40,7 +41,7 @@
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## Milestone 3: Scenario Layer
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- Pre-battle briefing exists with a campaign chapter header, battle header, and objective summary. Full dialogue scenes are still planned.
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- Pre-battle briefing exists with a campaign chapter header, battle header, objective summary, and condition tracker. Full dialogue scenes are still planned.
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- Scenario events exist for battle start, battle begin, turn start, and movement-triggered map tiles.
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- Mid-battle map/action events have a first action system with movement ambushes.
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- Opening battle dialogue exists through event actions.
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@@ -136,7 +137,7 @@
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- Unit sprites and animations. Board movement now has a short slide animation, and board units show low-HP warning rings plus small status pips for active support, debuff, poison, seal, snare, and disarm effects.
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- Battle effects. First floating combat text now covers damage, recovery, misses, support effects, poison ticks, item pickups, level-ups, and promotions. Hover target preview badges summarize attacks, tactics, and items, and the board can overlay enemy threat ranges with physical damage and hostile tactic hints.
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- Music and sound. Basic placeholder BGM and SFX now play for menus, battle flow, unit actions, tactics, items, and result states.
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- Chapter UI and visual novel scenes. Pre-battle briefing now uses campaign chapter ranges for chapter-aware numbering, has a chapter progress/replay overview, and dialogue lines can choose left or right portrait placement in an expanded portrait dialogue panel with progress and previous-line controls.
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- Chapter UI, objective presentation, and visual novel scenes. Pre-battle briefing now uses campaign chapter ranges for chapter-aware numbering, has a chapter progress/replay overview plus objective tracker, active battle HUD shows live objective progress, and dialogue lines can choose left or right portrait placement in an expanded portrait dialogue panel with progress and previous-line controls.
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## Milestone 6: Content Expansion
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