Show reinforcement arrival feedback

This commit is contained in:
2026-06-20 13:39:47 +09:00
parent 960db49b3a
commit f111c9c48f
2 changed files with 8 additions and 0 deletions

View File

@@ -82,6 +82,9 @@ func _check_reinforcement_priority_events(failures: Array[String]) -> void:
failures.append("Turn 4 reinforcement priority log missing")
if not _feedback_has(feedback, "xiahou_dun", "표적", "priority"):
failures.append("Turn 4 reinforcement priority feedback missing")
for unit_id in ["yellow_turban_reinforcement_1", "yellow_turban_reinforcement_2", "yellow_turban_reinforcement_2b"]:
if not _feedback_has(feedback, unit_id, "증원", "priority"):
failures.append("Turn 4 reinforcement should show arrival feedback for %s" % unit_id)
state._run_events("turn_start", "enemy", 7)
if int(state.get_unit("cao_cao").get("ai_target_priority", 0)) != 11:
@@ -90,6 +93,9 @@ func _check_reinforcement_priority_events(failures: Array[String]) -> void:
failures.append("Turn 7 reinforcement priority log missing")
if not _feedback_has(feedback, "cao_cao", "표적", "priority"):
failures.append("Turn 7 reinforcement priority feedback missing")
for unit_id in ["yellow_turban_reinforcement_3", "yellow_turban_reinforcement_4", "yellow_turban_reinforcement_4b"]:
if not _feedback_has(feedback, unit_id, "증원", "priority"):
failures.append("Turn 7 reinforcement should show arrival feedback for %s" % unit_id)
func _check_guard_ai_behavior(failures: Array[String]) -> void: