Show event-gated objective markers

This commit is contained in:
2026-06-18 15:39:41 +09:00
parent 2bde55d76b
commit f0eb181b6f
6 changed files with 95 additions and 5 deletions

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@@ -19,7 +19,7 @@
- Enemy units take AI turns with movement, damage-aware physical attacks, and basic tactic use.
- Victory and defeat states are visible.
- Scenario-defined victory and defeat conditions exist.
- Destination victory conditions and single-tile or multi-cell objective map markers exist.
- Destination victory conditions and single-tile, multi-cell, or event-gated objective map markers exist.
- Turn-limit conditions and HUD turn-limit display exist.
- Active HUD and briefing objective panels split objective, progress, and risk details, including gated unlocks, destinations, defeated enemies, protected-unit safety, and turns remaining.
- Victory result summary splits rewards, roster changes, saved growth, campaign status, and pending choices into readable sections.