Show event-gated objective markers
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@@ -19,7 +19,7 @@
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- Enemy units take AI turns with movement, damage-aware physical attacks, and basic tactic use.
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- Victory and defeat states are visible.
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- Scenario-defined victory and defeat conditions exist.
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- Destination victory conditions and single-tile or multi-cell objective map markers exist.
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- Destination victory conditions and single-tile, multi-cell, or event-gated objective map markers exist.
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- Turn-limit conditions and HUD turn-limit display exist.
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- Active HUD and briefing objective panels split objective, progress, and risk details, including gated unlocks, destinations, defeated enemies, protected-unit safety, and turns remaining.
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- Victory result summary splits rewards, roster changes, saved growth, campaign status, and pending choices into readable sections.
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