Show event-gated objective markers
This commit is contained in:
@@ -102,7 +102,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
|
||||
- Scenario briefing before battle with a campaign battle header and objective summary.
|
||||
- Victory rewards and consumed inventory saved into a campaign state.
|
||||
- Scenario-defined victory and defeat conditions.
|
||||
- Destination-style victory conditions with single-tile or multi-cell objective map markers.
|
||||
- Destination-style victory conditions with single-tile, multi-cell, and event-gated objective map markers.
|
||||
- Protected-unit defeat conditions for escort battles.
|
||||
- Turn-limit defeat conditions with turn-limit HUD display.
|
||||
- Live objective panels in the active HUD and briefing split objective, progress, and risk details, including gated unlocks, destination markers, defeated enemy counts, named protected-unit safety, and turns remaining.
|
||||
|
||||
Reference in New Issue
Block a user