Add campaign chapter metadata

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2026-06-18 04:00:38 +09:00
parent b8378d9144
commit f0d941c273
8 changed files with 275 additions and 12 deletions

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## Milestone 1: Playable Battle Prototype
- Scenario briefing before battle with a campaign battle header and objective summary.
- Scenario briefing before battle with a campaign chapter header, battle header, and objective summary.
- Select player units.
- Show move and attack ranges.
- Show hover tile and unit information.
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## Milestone 3: Scenario Layer
- Pre-battle briefing exists with a campaign battle header and objective summary. Full dialogue scenes are still planned.
- Pre-battle briefing exists with a campaign chapter header, battle header, and objective summary. Full dialogue scenes are still planned.
- Scenario events exist for battle start, battle begin, turn start, and movement-triggered map tiles.
- Mid-battle map/action events have a first action system with movement ambushes.
- Opening battle dialogue exists through event actions.
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- Party roster persistence has a first save-file skeleton.
- Level, experience, and equipment persistence.
- Chapter selection and save/load.
- Linear sixty-seven-scenario campaign order exists.
- Linear sixty-seven-scenario campaign order exists with chapter ranges for story arcs.
- Save reset exists.
- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
- A basic pre-battle shop with scenario-specific stock and 50% sell-back exists. Richer item management is still planned.
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- Unit sprites and animations. Board movement now has a short slide animation, and board units show low-HP warning rings.
- Battle effects. First floating combat text now covers damage, recovery, misses, support effects, level-ups, and promotions. Hover target preview badges summarize attacks, tactics, and items.
- Music and sound. Basic placeholder BGM and SFX now play for menus, battle flow, unit actions, tactics, items, and result states.
- Chapter UI and visual novel scenes. Pre-battle briefing now has a first campaign battle header, and dialogue lines can choose left or right portrait placement; chapter-aware numbering remains planned once chapter data exists.
- Chapter UI and visual novel scenes. Pre-battle briefing now uses campaign chapter ranges for chapter-aware numbering, and dialogue lines can choose left or right portrait placement.
## Milestone 6: Content Expansion