Add campaign chapter metadata
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@@ -5,6 +5,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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## Current Slice
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- Sixty-seven campaign scenarios.
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- Campaign chapters group the scenario order into story arcs.
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- Grid movement.
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- Unit selection.
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- Move, attack, wait, end turn.
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@@ -20,7 +21,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Pre-battle Armory equipment changes save immediately and sync roster equipment plus inventory stock.
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- Pre-battle Roster can move optional officers between sortie and reserve within scenario limits.
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- Pre-battle Formation lets deployed officers swap starting positions inside scenario-defined cells.
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- Pre-battle briefing shows the campaign battle number, location, and victory/defeat summary.
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- Pre-battle briefing shows the campaign chapter, chapter battle number, location, and victory/defeat summary.
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- Escort scenarios can include required, non-controllable protected units.
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- Campaign saves joined officers, future deployments can require prior recruitment, and choices can make officers leave.
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- Completed saves reconcile officer join/leave rewards on load without replaying gold or items.
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@@ -119,7 +120,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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2. Open this folder as a Godot project.
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3. Run the project. The main scene is `res://scenes/battle_scene.tscn`.
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Campaign order lives at `res://data/campaign/campaign.json`. Scenarios live under `res://data/scenarios/`, with reusable officers, classes, items, skills, and terrain definitions under `res://data/defs/`. Placeholder BGM and SFX live under `res://audio/`.
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Campaign order and chapter ranges live at `res://data/campaign/campaign.json`. Scenarios live under `res://data/scenarios/`, with reusable officers, classes, items, skills, and terrain definitions under `res://data/defs/`. Placeholder BGM and SFX live under `res://audio/`.
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Data files can be checked with `powershell -NoProfile -ExecutionPolicy Bypass -File tools\validate_data.ps1`.
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