Add scripted event withdrawals
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@@ -43,10 +43,10 @@
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- Pre-battle briefing exists with a campaign chapter header, battle header, objective summary, and condition tracker. Full dialogue scenes are still planned.
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- Scenario events exist for battle start, battle begin, turn start, movement-triggered map tiles, and objective-change notices.
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- Mid-battle map/action events have a first action system with movement ambushes.
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- Mid-battle map/action events have a first action system with movement ambushes and scripted unit withdrawals.
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- Opening battle dialogue exists through event actions.
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- Post-battle dialogue exists before the victory result panel.
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- Reinforcements, objective changes with HUD/log feedback, and inventory pickup events exist in a basic form.
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- Reinforcements, scripted unit withdrawals, objective changes with HUD/log feedback, and inventory pickup events exist in a basic form.
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- Post-battle reward save, campaign choice flags, first flag-driven briefing/shop/event branches, sectioned result summaries, and choice reward previews exist in a basic form. Richer reward screens and wider branch support are still planned.
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## Milestone 4: Campaign Progression
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