Add scripted event withdrawals

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2026-06-18 13:56:02 +09:00
parent 9d691cb75f
commit e76d7e3a7e
10 changed files with 193 additions and 7 deletions

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@@ -43,10 +43,10 @@
- Pre-battle briefing exists with a campaign chapter header, battle header, objective summary, and condition tracker. Full dialogue scenes are still planned.
- Scenario events exist for battle start, battle begin, turn start, movement-triggered map tiles, and objective-change notices.
- Mid-battle map/action events have a first action system with movement ambushes.
- Mid-battle map/action events have a first action system with movement ambushes and scripted unit withdrawals.
- Opening battle dialogue exists through event actions.
- Post-battle dialogue exists before the victory result panel.
- Reinforcements, objective changes with HUD/log feedback, and inventory pickup events exist in a basic form.
- Reinforcements, scripted unit withdrawals, objective changes with HUD/log feedback, and inventory pickup events exist in a basic form.
- Post-battle reward save, campaign choice flags, first flag-driven briefing/shop/event branches, sectioned result summaries, and choice reward previews exist in a basic form. Richer reward screens and wider branch support are still planned.
## Milestone 4: Campaign Progression