Improve chapter one map controls
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@@ -48,6 +48,7 @@ const FLOATING_TEXT_LIFETIME := 1.0
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const FLOATING_TEXT_RISE := 42.0
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const OBJECTIVE_NOTICE_DURATION := 2.6
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const EDGE_SCROLL_MARGIN := 48.0
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const EDGE_SCROLL_OUTER_MARGIN := 28.0
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const EDGE_SCROLL_MIN_SPEED := 80.0
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const EDGE_SCROLL_MAX_SPEED := 430.0
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const UNIT_MOVE_ANIMATION_DURATION := 0.18
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@@ -3114,7 +3115,10 @@ func _draw_units() -> void:
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var sprite_modulate := _unit_sprite_modulate(unit, acted)
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draw_circle(center + Vector2(0, 17), 20, Color(0.0, 0.0, 0.0, 0.30))
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_draw_unit_class_emblem(rect, center, unit, team_color)
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_draw_pixel_unit_sprite(rect, unit, team_color, sprite_modulate)
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_draw_unit_identity_marks(rect, center, unit, team_color)
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_draw_unit_class_badge(rect, unit, team_color)
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var hp_ratio := float(unit["hp"]) / float(max(1, int(unit["max_hp"])))
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var hp_back := Rect2(rect.position + Vector2(8, TILE_SIZE - 8), Vector2(TILE_SIZE - 16, 5))
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@@ -4385,7 +4389,7 @@ func _clamped_board_scroll_offset(offset: Vector2) -> Vector2:
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func _edge_scroll_velocity_for_position(mouse_position: Vector2, view_rect: Rect2) -> Vector2:
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if not view_rect.has_point(mouse_position):
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if not _edge_scroll_activation_rect(view_rect).has_point(mouse_position):
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return Vector2.ZERO
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var velocity := Vector2(
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_edge_scroll_axis_velocity(mouse_position.x, view_rect.position.x, view_rect.end.x, 1.0),
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@@ -4394,6 +4398,10 @@ func _edge_scroll_velocity_for_position(mouse_position: Vector2, view_rect: Rect
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return _capped_edge_scroll_velocity(velocity)
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func _edge_scroll_activation_rect(view_rect: Rect2) -> Rect2:
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return view_rect.grow(EDGE_SCROLL_OUTER_MARGIN)
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func _capped_edge_scroll_velocity(velocity: Vector2) -> Vector2:
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if velocity == Vector2.ZERO or velocity.length() <= EDGE_SCROLL_MAX_SPEED:
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return velocity
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