From e6acf124bdcdd632682b7f01fbd42f5fa241d28c Mon Sep 17 00:00:00 2001 From: Wickedness Date: Thu, 18 Jun 2026 01:57:13 +0900 Subject: [PATCH] Add Wu river line scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + data/scenarios/052_wu_river_line.json | 363 ++++++++++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 376 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/052_wu_river_line.json diff --git a/README.md b/README.md index c9de3bd..665b7c4 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Fifty-one campaign scenarios. +- Fifty-two campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -72,6 +72,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Luoyang Summons consumes the Jing Province Settlement branch flags and opens the court road toward Wei's next transition. - Wei Succession consumes the Luoyang Summons branch flags and secures the succession dais before the next frontier decision. - Eastern Front Alarm consumes the Wei Succession branch flags and returns the campaign to the Ruxu river front as Wu tests the transition. +- Wu River Line consumes the Eastern Front Alarm branch flags and breaks open the Ruxu river line for an anchored fleet or Jianye pressure. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index 003230d..c147f15 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -258,6 +258,11 @@ "id": "051_eastern_front_alarm", "title": "Eastern Front Alarm", "path": "res://data/scenarios/051_eastern_front_alarm.json" + }, + { + "id": "052_wu_river_line", + "title": "Wu River Line", + "path": "res://data/scenarios/052_wu_river_line.json" } ] } diff --git a/data/scenarios/052_wu_river_line.json b/data/scenarios/052_wu_river_line.json new file mode 100644 index 0000000..a5b657e --- /dev/null +++ b/data/scenarios/052_wu_river_line.json @@ -0,0 +1,363 @@ +{ + "id": "052_wu_river_line", + "name": "Wu River Line", + "objectives": { + "victory": "Reach Wu's river line with Cao Cao, then defeat the Wu fleet guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "wu_river_line_reached" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "turn_reached", "turn": 18, "team": "player" } + ] + }, + "briefing": { + "title": "Wu River Line", + "location": "Ruxu River Line, Eastern Front, 220 CE", + "lines": [ + "The eastern front alarm has quieted, but Wu's river line remains alive with watchfires, current boats, and captains testing the edge of Wei's new authority.", + "Cao Cao advances toward the river line to decide whether Ruxu becomes a stable fleet base or the first step toward deeper Wu pressure." + ], + "conditional_lines": [ + { + "campaign_flags": { "secured_eastern_fleet": true }, + "lines": [ + "Securing the eastern fleet gives Cao Cao steadier boats, screened crossings, and time to measure Wu's river guard before committing." + ] + }, + { + "campaign_flags": { "pressed_wu_river_line": true }, + "lines": [ + "Pressing Wu's river line keeps the enemy unsettled, but their captains now expect Wei to strike before the water calms." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "secured_eastern_fleet": true }, + "items": ["imperial_seal"] + }, + { + "campaign_flags": { "pressed_wu_river_line": true }, + "items": ["war_drum"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "WWWWWWWWWWWWWWWWWW", + "WGGGFFWWRRWWFFGGGW", + "GGGGWWGGGGRRGGGGGG", + "GGFFWWGGRRRRGFFGGG", + "RRRRRRRRRRRRRRRRRR", + "GGFFWWGGRRRRGFFGGG", + "GGGGWWGGGGRRGGGGGG", + "GHHHWWGFFFGGFFFGGG", + "GHHHWWGGGGHHHGGGGG", + "GGGGWWGGGGHHHFFGGG", + "WWWWWWWWWWWWWWWWWW" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch52", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch52", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch52", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch52", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch52", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch52", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "cao_ren_ch52", + "officer_id": "cao_ren", + "team": "player", + "requires_joined": true, + "pos": [3, 4] + }, + { + "unit_id": "wu_river_line_guard", + "name": "Wu River Line Guard", + "class_id": "commander", + "team": "enemy", + "level": 49, + "pos": [14, 4], + "base": { "hp": 162, "mp": 78, "atk": 52, "def": 43, "int": 41, "agi": 28 } + }, + { + "unit_id": "ruxu_fleet_captain", + "name": "Ruxu Fleet Captain", + "class_id": "guard_captain", + "team": "enemy", + "level": 49, + "pos": [12, 4], + "base": { "hp": 132, "atk": 51, "def": 44 } + }, + { + "unit_id": "gan_ning_river_line_boat", + "name": "Gan Ning River Line Boat", + "class_id": "champion", + "team": "enemy", + "move_type": "water", + "level": 49, + "pos": [4, 3], + "base": { "hp": 160, "mp": 12, "atk": 53, "def": 39, "int": 14, "agi": 35 } + }, + { + "unit_id": "wu_river_line_advisor", + "name": "Wu River Line Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 49, + "pos": [13, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 118, "mp": 102, "atk": 8, "def": 30, "int": 52, "agi": 26 } + }, + { + "unit_id": "wu_river_spear_north", + "name": "Wu River Spear", + "class_id": "infantry", + "team": "enemy", + "level": 49, + "pos": [12, 3], + "base": { "hp": 120, "atk": 50, "def": 40 } + }, + { + "unit_id": "wu_river_spear_south", + "name": "Wu River Spear", + "class_id": "infantry", + "team": "enemy", + "level": 49, + "pos": [12, 5], + "base": { "hp": 120, "atk": 50, "def": 40 } + }, + { + "unit_id": "wu_river_arrow_boat", + "name": "Wu River Arrow Boat", + "class_id": "marksman", + "team": "enemy", + "move_type": "water", + "level": 49, + "pos": [5, 5], + "base": { "hp": 112, "atk": 51, "def": 26, "agi": 38 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "Wei advances from the eastern alarm toward Wu's river line at Ruxu." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "The alarm has faded, but Wu's river line still waits with boats in every channel." }, + { "speaker": "Guo Jia", "text": "A quiet river after alarm is not peace. It is the enemy listening for our next oar." }, + { "speaker": "Cao Cao", "text": "Then let them hear it. We take the line before the current chooses for us." } + ] + } + ] + }, + { + "id": "secured_fleet_covers_advance", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_eastern_fleet": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Yuan", "text": "The secured fleet is screening our bank. Wu's side current cannot surprise the crossing." }, + { "speaker": "Cao Cao", "text": "A river guarded before battle becomes a road during battle." } + ] + } + ] + }, + { + "id": "pressed_line_draws_counterboats", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pressed_wu_river_line": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Wu River Line Guard", "text": "Wei presses before the river settles. Send counterboats through the side channel." }, + { "speaker": "Zhang He", "text": "They answer pressure with speed. That means the line can still be bent." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "wu_side_channel_boat", + "name": "Wu Side-Channel Boat", + "class_id": "champion", + "team": "enemy", + "move_type": "water", + "level": 49, + "pos": [5, 3], + "base": { "hp": 110, "atk": 46, "def": 30, "agi": 36 } + } + } + ] + }, + { + "id": "turn_4_river_line_pressure", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 4 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Wu River Line Advisor", "text": "Keep their front guessing between road and water. Ruxu falls only when men trust the bank too much." }, + { "speaker": "Guo Jia", "text": "They want indecision. Give them a decision sharp enough to cross." } + ] + } + ] + }, + { + "id": "wu_river_line_reached", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "Wu's river line is reached. Defeat the Wu fleet guard.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "This is Wu's river line. Break the fleet guard and make Ruxu answer to Wei's command." }, + { "speaker": "Wu River Line Guard", "text": "Ruxu's water has carried more than one boast away." } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "wu_river_inner_guard", + "name": "Wu River Inner Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 49, + "pos": [16, 4], + "base": { "hp": 128, "atk": 50, "def": 43 } + }, + { + "unit_id": "wu_river_crossbow_boat", + "name": "Wu River Crossbow Boat", + "class_id": "marksman", + "team": "enemy", + "move_type": "water", + "level": 49, + "pos": [10, 1], + "base": { "hp": 104, "atk": 49, "def": 23, "agi": 37 } + } + ] + } + ] + }, + { + "id": "turn_9_line_bends", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 9 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "Their river line is bending. The boats are still moving, but their orders are slower." }, + { "speaker": "Cao Cao", "text": "Then make the current carry our pace, not theirs." } + ] + } + ] + } + ], + "rewards": { + "gold": 10200, + "items": ["bean", "wine", "war_drum"] + }, + "post_battle_dialogue": [ + { "speaker": "Guo Jia", "text": "Wu's river line is broken open. Ruxu can become an anchored fleet base, or the first marker on a road toward Jianye." }, + { "speaker": "Cao Ren", "text": "Anchor the fleet and the river listens longer. Press toward Jianye and Wu must answer before it is ready." }, + { "speaker": "Cao Cao", "text": "A river line broken is an invitation, not a conclusion. Choose how loudly we answer." } + ], + "post_battle_choices": [ + { + "id": "anchor_ruxu_fleet", + "label": "Anchor Fleet", + "description": "Cao Cao anchors the Ruxu fleet as a lasting eastern base.", + "set_flags": { "anchored_ruxu_fleet": true, "prepared_jianye_pressure": false }, + "gold": 1850, + "items": ["imperial_seal"] + }, + { + "id": "prepare_jianye_pressure", + "label": "Press Jianye", + "description": "Cao Cao prepares pressure toward Jianye before Wu can recover the river line.", + "set_flags": { "anchored_ruxu_fleet": false, "prepared_jianye_pressure": true }, + "gold": 1650, + "items": ["war_drum"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index f6a5bd5..2862e30 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -62,6 +62,7 @@ data/scenarios/048_jing_province_settlement.json data/scenarios/049_luoyang_summons.json data/scenarios/050_wei_succession.json data/scenarios/051_eastern_front_alarm.json +data/scenarios/052_wu_river_line.json ``` ## Campaign @@ -125,7 +126,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "048_jing_province_settlement", "title": "Jing Province Settlement", "path": "res://data/scenarios/048_jing_province_settlement.json" }, { "id": "049_luoyang_summons", "title": "Luoyang Summons", "path": "res://data/scenarios/049_luoyang_summons.json" }, { "id": "050_wei_succession", "title": "Wei Succession", "path": "res://data/scenarios/050_wei_succession.json" }, - { "id": "051_eastern_front_alarm", "title": "Eastern Front Alarm", "path": "res://data/scenarios/051_eastern_front_alarm.json" } + { "id": "051_eastern_front_alarm", "title": "Eastern Front Alarm", "path": "res://data/scenarios/051_eastern_front_alarm.json" }, + { "id": "052_wu_river_line", "title": "Wu River Line", "path": "res://data/scenarios/052_wu_river_line.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 3c9fe62..424030f 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current fifty-one-scenario campaign. +- Next-battle flow exists across the current fifty-two-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear fifty-one-scenario campaign order exists. +- Linear fifty-two-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -111,6 +111,7 @@ - Forty-ninth-scenario content exists with Luoyang court-road pressure, outer court guards, Jing stabilization or fast-summons branch reactions, and Luoyang court or Wei succession follow-up flags. - Fiftieth-scenario content exists with Wei succession pressure, court loyalists, Luoyang court or Wei succession branch reactions, and Wei authority or eastern front follow-up flags. - Fifty-first-scenario content exists with eastern-front alarm pressure, water-move Wu boats, Wei authority or prepared-front branch reactions, and eastern fleet or Wu river-line follow-up flags. +- Fifty-second-scenario content exists with Wu river-line pressure, water-move counterboats, eastern fleet or river-line pressure branch reactions, and Ruxu fleet or Jianye pressure follow-up flags. ## Milestone 5: Presentation