Add cinematic title artwork
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@@ -41,6 +41,14 @@ func _check_title_menu_start_load_and_settings(failures: Array[String]) -> void:
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if scene.title_screen_root == null or not scene.title_screen_root.visible:
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failures.append("title screen should be visible on startup")
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if scene.title_background_texture_rect == null or scene.title_background_texture_rect.texture == null:
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failures.append("title screen should show a high-resolution battlefield backdrop")
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if scene.title_portrait_texture_rect == null or scene.title_portrait_texture_rect.texture == null:
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failures.append("title screen should show Cao Cao portrait art")
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if scene.title_panel == null or scene.title_panel.position.x > 100.0:
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failures.append("title menu panel should sit on the left side of the cinematic title screen")
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if scene.title_caption_label == null or scene.title_caption_label.text != "조조전":
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failures.append("title screen should present the campaign title in Korean")
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if scene.briefing_panel == null or scene.briefing_panel.visible:
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failures.append("briefing should stay hidden behind the title screen")
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if scene.title_start_button == null or scene.title_start_button.text != "처음부터 시작":
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@@ -55,6 +63,8 @@ func _check_title_menu_start_load_and_settings(failures: Array[String]) -> void:
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scene._on_title_settings_pressed()
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if scene.title_settings_panel == null or not scene.title_settings_panel.visible:
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failures.append("title settings panel should open from the title screen")
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if scene.title_start_button != null and scene.title_start_button.visible:
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failures.append("title settings should replace the main title commands while open")
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if scene.title_bgm_toggle == null or scene.title_sfx_toggle == null or scene.title_edge_scroll_toggle == null:
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failures.append("title settings should expose BGM, SFX, and edge-scroll toggles")
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if scene.title_bgm_volume_slider == null or scene.title_sfx_volume_slider == null:
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