From e172efa71b2b7b02ea1dbf63e700a4d931841b36 Mon Sep 17 00:00:00 2001 From: Wickedness Date: Thu, 18 Jun 2026 00:01:52 +0900 Subject: [PATCH] Add Jiangling chase scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + data/scenarios/027_jiangling_chase.json | 368 ++++++++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 381 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/027_jiangling_chase.json diff --git a/README.md b/README.md index 485fe7a..c7f99b1 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Twenty-six campaign scenarios. +- Twenty-seven campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -47,6 +47,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Liaodong Pursuit consumes the White Wolf Mountain branch flags and forces the Yuan fugitives against Liaodong's border. - Xinye Advance consumes the Liaodong Pursuit branch flags and opens Cao Cao's southern advance into Jing Province. - Changban Pursuit consumes the Xinye Advance branch flags and forces Liu Bei's bridge guard at Changban. +- Jiangling Chase consumes the Changban Pursuit branch flags and seizes Jing Province's river storehouses. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index d1055c2..864ecf0 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -133,6 +133,11 @@ "id": "026_changban_pursuit", "title": "Changban Pursuit", "path": "res://data/scenarios/026_changban_pursuit.json" + }, + { + "id": "027_jiangling_chase", + "title": "Jiangling Chase", + "path": "res://data/scenarios/027_jiangling_chase.json" } ] } diff --git a/data/scenarios/027_jiangling_chase.json b/data/scenarios/027_jiangling_chase.json new file mode 100644 index 0000000..7e8f516 --- /dev/null +++ b/data/scenarios/027_jiangling_chase.json @@ -0,0 +1,368 @@ +{ + "id": "027_jiangling_chase", + "name": "Jiangling Chase", + "objectives": { + "victory": "Reach Jiangling's storehouse road with Cao Cao, then defeat the Jing Province defenders.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "jiangling_storehouses_reached" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "turn_reached", "turn": 18, "team": "player" } + ] + }, + "briefing": { + "title": "Jiangling Chase", + "location": "Jiangling, Jing Province, 208 CE", + "lines": [ + "Changban's bridge has fallen behind Cao Cao's army. Ahead lies Jiangling, where Jing Province's storehouses and river roads can feed the next campaign.", + "Liu Bei's retreating officers and local defenders try to keep the city from becoming Cao Cao's southern granary." + ], + "conditional_lines": [ + { + "campaign_flags": { "pressed_jiangling_chase": true }, + "lines": [ + "The cavalry chase from Changban has reached Jiangling before the defenders can sort fugitives from soldiers." + ] + }, + { + "campaign_flags": { "secured_changban_crossings": true }, + "lines": [ + "Secured crossings behind the army keep the road open, letting Cao Cao approach Jiangling with ordered columns instead of scattered pursuit." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "pressed_jiangling_chase": true }, + "items": ["war_drum"] + }, + { + "campaign_flags": { "secured_changban_crossings": true }, + "items": ["imperial_seal"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "GGGGHHGGGGGGHHGGGG", + "GGFFHHGGRRGGHHFFGG", + "GGRRRRRRRRRRRRFFGG", + "GGGFGHGGGGRRGGGGGG", + "RRRRRRRRRRRRRRRRRR", + "GGGGGHHGGGRRGFFGGG", + "GGHHGFFFGGFFFGGHHG", + "GGHHGFFFGGFFFGGHHG", + "GGGGGGFFGGHHHGGGGG", + "GGFFGGGGGGHHHFFGGG", + "GGGGGGGGGGGGGGGGGG" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch27", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch27", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch27", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch27", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch27", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch27", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "cao_ren_ch27", + "officer_id": "cao_ren", + "team": "player", + "requires_joined": true, + "pos": [3, 4] + }, + { + "unit_id": "jiangling_storehouse_captain", + "name": "Jiangling Storehouse Captain", + "class_id": "commander", + "team": "enemy", + "level": 25, + "pos": [14, 4], + "base": { "hp": 106, "mp": 32, "atk": 29, "def": 23, "int": 19, "agi": 16 } + }, + { + "unit_id": "jing_river_guard", + "name": "Jing River Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 24, + "pos": [12, 4], + "base": { "hp": 80, "atk": 26, "def": 21 } + }, + { + "unit_id": "jiangling_advisor", + "name": "Jiangling Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 24, + "pos": [15, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 68, "mp": 52, "atk": 7, "def": 12, "int": 27, "agi": 13 } + }, + { + "unit_id": "jiangling_spear_north", + "name": "Jiangling Spear Guard", + "class_id": "infantry", + "team": "enemy", + "level": 24, + "pos": [12, 3], + "base": { "hp": 70, "atk": 25, "def": 18 } + }, + { + "unit_id": "jiangling_spear_south", + "name": "Jiangling Spear Guard", + "class_id": "infantry", + "team": "enemy", + "level": 24, + "pos": [12, 5], + "base": { "hp": 70, "atk": 25, "def": 18 } + }, + { + "unit_id": "jiangling_archer_north", + "name": "Jiangling Archer", + "class_id": "marksman", + "team": "enemy", + "level": 24, + "pos": [13, 2], + "base": { "hp": 62, "atk": 26, "def": 10, "agi": 19 } + }, + { + "unit_id": "jiangling_archer_south", + "name": "Jiangling Archer", + "class_id": "marksman", + "team": "enemy", + "level": 24, + "pos": [14, 6], + "base": { "hp": 62, "atk": 26, "def": 10, "agi": 19 } + }, + { + "unit_id": "liu_bei_escape_rider", + "name": "Liu Bei Escape Rider", + "class_id": "elite_cavalry", + "team": "enemy", + "level": 24, + "pos": [15, 3], + "base": { "hp": 78, "atk": 27, "def": 16, "agi": 20 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "Jiangling's storehouses become the next prize as Liu Bei's rearguard flees downriver." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Guo Jia", "text": "Jiangling is not merely a city. It is grain, boats, and the road to the river war." }, + { "speaker": "Cao Cao", "text": "Then we take the storehouses before fear empties them." }, + { "speaker": "Zhang He", "text": "Liu Bei's men are guarding carts as fiercely as banners now." } + ] + } + ] + }, + { + "id": "jiangling_chase_arrives", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pressed_jiangling_chase": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Jiangling Storehouse Captain", "text": "Cao Cao's riders are already here. The storehouse lists are still on the tables." }, + { "speaker": "Xiahou Yuan", "text": "Then their ledgers can count arrows." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "hurried_jiangling_rider", + "name": "Hurried Jiangling Rider", + "class_id": "cavalry", + "team": "enemy", + "level": 24, + "pos": [16, 3], + "base": { "hp": 66, "atk": 25, "def": 13, "agi": 17 } + } + } + ] + }, + { + "id": "crossings_keep_columns_whole", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_changban_crossings": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "Changban's crossings are marked behind us. Stragglers and wagons are still in order." }, + { "speaker": "Cao Cao", "text": "Then Jiangling sees a campaign, not a scattered hunt." } + ] + } + ] + }, + { + "id": "turn_4_storehouse_orders", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 4 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Jiangling Advisor", "text": "Burn nothing unless the gates fail. A city without grain has no master worth serving." }, + { "speaker": "Guo Jia", "text": "They want to keep the prize and deny it at the same time. Useful confusion." } + ] + } + ] + }, + { + "id": "jiangling_storehouses_reached", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "Jiangling's storehouse road is reached. Defeat the Jing Province defenders.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "The storehouse road is ours. Keep the grain standing and the defenders falling." }, + { "speaker": "Jiangling Storehouse Captain", "text": "If Cao Cao eats from Jiangling, the river will carry his war south. Stop him!" } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "jiangling_storehouse_guard", + "name": "Jiangling Storehouse Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 24, + "pos": [16, 4], + "base": { "hp": 78, "atk": 25, "def": 21 } + }, + { + "unit_id": "jiangling_storehouse_archer", + "name": "Jiangling Storehouse Archer", + "class_id": "archer", + "team": "enemy", + "level": 24, + "pos": [16, 5], + "base": { "hp": 56, "atk": 24, "def": 8, "agi": 17 } + } + ] + } + ] + }, + { + "id": "turn_9_jiangling_wavers", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 9 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Zhang He", "text": "The defenders keep looking from the gates to the river. They no longer know which way saves them." }, + { "speaker": "Cao Cao", "text": "Then let neither way answer." } + ] + } + ] + } + ], + "rewards": { + "gold": 5200, + "items": ["bean", "wine", "imperial_seal"] + }, + "post_battle_dialogue": [ + { "speaker": "Guo Jia", "text": "Jiangling's storehouses are ours. The river has become the next battlefield whether Sun Quan admits it or not." }, + { "speaker": "Zhang He", "text": "Liu Bei runs toward Xiakou. If he reaches Wu with a story, he may return with ships." }, + { "speaker": "Cao Cao", "text": "Then decide whether we chase Xiakou or secure Jiangling's stores for the river campaign." } + ], + "post_battle_choices": [ + { + "id": "press_xiakou_pursuit", + "label": "Chase Xiakou", + "description": "Cao Cao sends fast columns downriver before Liu Bei can make his escape useful to Wu.", + "set_flags": { "pressed_xiakou_pursuit": true, "secured_jiangling_storehouses": false }, + "gold": 550, + "items": ["war_drum"] + }, + { + "id": "secure_jiangling_storehouses", + "label": "Secure Stores", + "description": "The army secures Jiangling's grain, boats, and ledgers before pressing toward the river coalition.", + "set_flags": { "pressed_xiakou_pursuit": false, "secured_jiangling_storehouses": true }, + "gold": 850, + "items": ["imperial_seal"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index f757d9a..f4fe8ff 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -37,6 +37,7 @@ data/scenarios/023_white_wolf_mountain.json data/scenarios/024_liaodong_pursuit.json data/scenarios/025_xinye_advance.json data/scenarios/026_changban_pursuit.json +data/scenarios/027_jiangling_chase.json ``` ## Campaign @@ -75,7 +76,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "023_white_wolf_mountain", "title": "White Wolf Mountain", "path": "res://data/scenarios/023_white_wolf_mountain.json" }, { "id": "024_liaodong_pursuit", "title": "Liaodong Pursuit", "path": "res://data/scenarios/024_liaodong_pursuit.json" }, { "id": "025_xinye_advance", "title": "Xinye Advance", "path": "res://data/scenarios/025_xinye_advance.json" }, - { "id": "026_changban_pursuit", "title": "Changban Pursuit", "path": "res://data/scenarios/026_changban_pursuit.json" } + { "id": "026_changban_pursuit", "title": "Changban Pursuit", "path": "res://data/scenarios/026_changban_pursuit.json" }, + { "id": "027_jiangling_chase", "title": "Jiangling Chase", "path": "res://data/scenarios/027_jiangling_chase.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index b45434d..0d22f50 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current twenty-six-scenario campaign. +- Next-battle flow exists across the current twenty-seven-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear twenty-six-scenario campaign order exists. +- Linear twenty-seven-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -86,6 +86,7 @@ - Twenty-fourth-scenario content exists with Liaodong pursuit, Yuan fugitives, Liaodong border guards, and 023 branch reactions. - Twenty-fifth-scenario content exists with Xinye advance, Liu Bei's rearguard, Jing Province pressure, and 024 branch reactions. - Twenty-sixth-scenario content exists with Changban pursuit, Liu Bei's bridge guard, Zhang Fei pressure, and 025 branch reactions. +- Twenty-seventh-scenario content exists with Jiangling chase, Jing Province storehouses, Liu Bei's retreat, and 026 branch reactions. ## Milestone 5: Presentation