Show selected unit resources as bars

This commit is contained in:
2026-06-19 22:04:10 +09:00
parent d02627e5d4
commit d7bf2e3de6
3 changed files with 112 additions and 17 deletions

View File

@@ -67,7 +67,10 @@ func _check_hud_reuses_status_summary(failures: Array[String]) -> void:
scene.state.selected_unit_id = "cao_cao"
scene.hover_cell = Vector2i(1, 6)
scene._update_hud()
_check_contains(failures, "selected HUD status", scene.selected_label.text, "상태: 방비 -2 (2회)")
if scene.selected_label.text.contains("상태:"):
failures.append("selected HUD should keep status effects in tooltip/markers, not visible text: %s" % scene.selected_label.text)
_check_contains(failures, "selected HUD status tooltip", scene.selected_label.tooltip_text, "상태: 방비 -2 (2회)")
_check_contains(failures, "selected HP bar status tooltip", scene.hud_unit_hp_bar.tooltip_text, "상태: 방비 -2 (2회)")
_check_contains(failures, "hover tile tooltip status", scene.cell_info_label.tooltip_text, "상태: 방비 -2 (2회)")
scene.state.clear_selection()
scene._refresh_ranges()