Show selected unit resources as bars
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@@ -67,7 +67,10 @@ func _check_hud_reuses_status_summary(failures: Array[String]) -> void:
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scene.state.selected_unit_id = "cao_cao"
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scene.hover_cell = Vector2i(1, 6)
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scene._update_hud()
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_check_contains(failures, "selected HUD status", scene.selected_label.text, "상태: 방비 -2 (2회)")
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if scene.selected_label.text.contains("상태:"):
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failures.append("selected HUD should keep status effects in tooltip/markers, not visible text: %s" % scene.selected_label.text)
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_check_contains(failures, "selected HUD status tooltip", scene.selected_label.tooltip_text, "상태: 방비 -2 (2회)")
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_check_contains(failures, "selected HP bar status tooltip", scene.hud_unit_hp_bar.tooltip_text, "상태: 방비 -2 (2회)")
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_check_contains(failures, "hover tile tooltip status", scene.cell_info_label.tooltip_text, "상태: 방비 -2 (2회)")
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scene.state.clear_selection()
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scene._refresh_ranges()
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