Clarify post move command text

This commit is contained in:
2026-06-20 21:03:24 +09:00
parent 4d3be5494c
commit d55fd7edbc
3 changed files with 82 additions and 78 deletions

View File

@@ -4042,8 +4042,8 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
failures.append("briefing shop buy button should avoid modern purchase wording")
if scene.shop_sell_button == null or scene.shop_sell_button.text != "내다팔기":
failures.append("briefing shop sell button should avoid modern sale wording")
if scene.post_move_title_label == null or scene.post_move_title_label.text != "군령 선택":
failures.append("post-move command title should use order wording")
if scene.post_move_title_label == null or scene.post_move_title_label.text != "행동 선택":
failures.append("post-move command title should use immediately readable action wording")
_check_panel_uses_generated_texture(failures, scene.post_move_menu, "post-move command generated frame")
var post_move_header: PanelContainer = null
var post_move_header_seal: PanelContainer = null
@@ -4058,17 +4058,21 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
failures.append("post-move command header should show a generated move icon")
elif post_move_header_icon.texture.get_width() < 128 or post_move_header_icon.texture.get_height() < 128:
failures.append("post-move command header should use high-resolution generated move icon art")
_check_local_command_icon_button(failures, scene.post_move_attack_button, "타격령", "attack")
_check_local_command_icon_button(failures, scene.post_move_tactic_button, "책략", "tactic")
_check_local_command_icon_button(failures, scene.post_move_item_button, "보급첩", "item")
_check_local_command_icon_button(failures, scene.post_move_wait_button, "대기", "wait")
_check_local_command_icon_button(failures, scene.post_move_cancel_button, "발걸음 거두기", "cancel")
if scene.post_move_picker_back_button == null or scene.post_move_picker_back_button.text != "죽간 거두":
failures.append("post-move picker back button should use bamboo-slip wording")
_check_local_command_icon_button(failures, scene.post_move_attack_button, "공격", "attack")
_check_local_command_icon_button(failures, scene.post_move_tactic_button, "책략", "tactic")
_check_local_command_icon_button(failures, scene.post_move_item_button, "도구", "item")
_check_local_command_icon_button(failures, scene.post_move_wait_button, "대기", "wait")
_check_local_command_icon_button(failures, scene.post_move_cancel_button, "이동 취소", "cancel")
if scene.post_move_picker_back_button == null or scene.post_move_picker_back_button.text != "목록 닫":
failures.append("post-move picker back button should use immediately readable wording")
if scene.post_move_picker_cancel_move_button == null or scene.post_move_picker_cancel_move_button.text != "이동 취소":
failures.append("post-move picker cancel-move button should use immediately readable wording")
if scene.targeting_hint_title_label == null or scene.targeting_hint_title_label.text != "적장 지목":
failures.append("targeting hint title should use mark foe wording")
if scene.targeting_hint_back_button == null or scene.targeting_hint_back_button.text != "죽간 거두기":
failures.append("targeting hint back button should use bamboo-slip wording")
if scene.targeting_hint_back_button == null or scene.targeting_hint_back_button.text != "선택 취소":
failures.append("targeting hint back button should use immediately readable wording")
if scene.targeting_hint_cancel_move_button == null or scene.targeting_hint_cancel_move_button.text != "이동 취소":
failures.append("targeting hint cancel-move button should use immediately readable wording")
scene._on_objective_updated("동문에 깃발을 세워라.", "조조가 퇴각하면 패전이다.")
if scene.objective_notice_label == null or not scene.objective_notice_label.text.contains("목표:") or not scene.objective_notice_label.text.contains("주의:"):
failures.append("objective update notice should use Korean annotation wording")