From d53fbfd6ddbf8272d1d09bdcd26e28999c2d4935 Mon Sep 17 00:00:00 2001 From: Wickedness Date: Thu, 18 Jun 2026 02:48:23 +0900 Subject: [PATCH] Add last captains scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + data/scenarios/065_last_captains.json | 363 ++++++++++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 376 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/065_last_captains.json diff --git a/README.md b/README.md index 052d7f7..379a2a5 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Sixty-four campaign scenarios. +- Sixty-five campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -85,6 +85,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Southern Fleet consumes the Nanhai Route branch flags and breaks the coastal anchorage toward a secured fleet or pressed Hainan coast. - Hainan Coast consumes the Southern Fleet branch flags and breaks the shore road toward a secured coast or pressed final harbor. - Final Harbor consumes the Hainan Coast branch flags and ends the southern harbor line toward secured order or pursued last captains. +- Last Captains consumes the Final Harbor branch flags and settles the remaining captain ledgers toward registered order or pursued sea exiles. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index cff939c..fb87d0a 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -323,6 +323,11 @@ "id": "064_final_harbor", "title": "Final Harbor", "path": "res://data/scenarios/064_final_harbor.json" + }, + { + "id": "065_last_captains", + "title": "Last Captains", + "path": "res://data/scenarios/065_last_captains.json" } ] } diff --git a/data/scenarios/065_last_captains.json b/data/scenarios/065_last_captains.json new file mode 100644 index 0000000..a0f3066 --- /dev/null +++ b/data/scenarios/065_last_captains.json @@ -0,0 +1,363 @@ +{ + "id": "065_last_captains", + "name": "Last Captains", + "objectives": { + "victory": "Reach the last captains' line with Cao Cao, then defeat the captain leader.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "last_captains_line_reached" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "turn_reached", "turn": 18, "team": "player" } + ] + }, + "briefing": { + "title": "Last Captains", + "location": "Last Captains' Road, Southern Sea, Eastern Front, 220 CE", + "lines": [ + "The final harbor has fallen, but the last Wu captains gather with their ship ledgers and loyal guards on the road beyond the docks.", + "Cao Cao advances to decide whether those captains are settled under Wei order or driven out as sea exiles." + ], + "conditional_lines": [ + { + "campaign_flags": { "secured_final_harbor": true }, + "lines": [ + "Securing the final harbor gives Wei its ledgers, dock seals, and surrendered pilots, leaving the last captains few names to hide behind." + ] + }, + { + "campaign_flags": { "pursued_last_captains": true }, + "lines": [ + "Pursuing the last captains keeps them from scattering, but the men who remain now fight because every other harbor has closed." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "secured_final_harbor": true }, + "items": ["imperial_seal"] + }, + { + "campaign_flags": { "pursued_last_captains": true }, + "items": ["war_drum"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "WWWWWWWWWWWWWWWWWW", + "WGGGFFWWRRWWFFGGGW", + "GGGGWWGGGGRRGGGGGG", + "GGFFWWGGRRRRGFFGGG", + "RRRRRRRRRRRRRRRRRR", + "GGFFWWGGRRRRGFFGGG", + "GGGGWWGGGGRRGGGGGG", + "GHHHWWGFFFGGFFFGGG", + "GHHHWWGGGGHHHGGGGG", + "GGGGWWGGGGHHHFFGGG", + "WWWWWWWWWWWWWWWWWW" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch65", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch65", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch65", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch65", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch65", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch65", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "cao_ren_ch65", + "officer_id": "cao_ren", + "team": "player", + "requires_joined": true, + "pos": [3, 4] + }, + { + "unit_id": "last_captain_leader", + "name": "Last Captain Leader", + "class_id": "commander", + "team": "enemy", + "level": 62, + "pos": [14, 4], + "base": { "hp": 214, "mp": 104, "atk": 65, "def": 56, "int": 54, "agi": 41 } + }, + { + "unit_id": "captain_ledger_guard", + "name": "Captain Ledger Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 62, + "pos": [12, 4], + "base": { "hp": 158, "atk": 64, "def": 57 } + }, + { + "unit_id": "last_captain_boat", + "name": "Last Captain Boat", + "class_id": "champion", + "team": "enemy", + "move_type": "water", + "level": 62, + "pos": [4, 3], + "base": { "hp": 186, "mp": 12, "atk": 66, "def": 52, "int": 16, "agi": 48 } + }, + { + "unit_id": "last_captain_advisor", + "name": "Last Captain Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 62, + "pos": [13, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 144, "mp": 128, "atk": 8, "def": 43, "int": 65, "agi": 38 } + }, + { + "unit_id": "last_captain_spear_north", + "name": "Last Captain Spear", + "class_id": "infantry", + "team": "enemy", + "level": 62, + "pos": [12, 3], + "base": { "hp": 146, "atk": 63, "def": 53 } + }, + { + "unit_id": "last_captain_spear_south", + "name": "Last Captain Spear", + "class_id": "infantry", + "team": "enemy", + "level": 62, + "pos": [12, 5], + "base": { "hp": 146, "atk": 63, "def": 53 } + }, + { + "unit_id": "last_captain_arrow_boat", + "name": "Last Captain Arrow Boat", + "class_id": "marksman", + "team": "enemy", + "move_type": "water", + "level": 62, + "pos": [5, 5], + "base": { "hp": 138, "atk": 64, "def": 39, "agi": 51 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "Wei advances beyond the final harbor to bring the last Wu captains to terms." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Yuan", "text": "The last captains are ahead. They still guard the ledgers as if paper can float them away." }, + { "speaker": "Guo Jia", "text": "Names matter at the end. A captain without a ledger becomes a bandit with a boat." }, + { "speaker": "Cao Cao", "text": "Then take the names and leave no boat outside Wei's count." } + ] + } + ] + }, + { + "id": "secured_harbor_lists_captains", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_final_harbor": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Guo Jia", "text": "The final harbor ledgers list their captains and stores. Their hiding places are already ink." }, + { "speaker": "Cao Cao", "text": "Ink can bind a campaign as surely as iron. Advance." } + ] + } + ] + }, + { + "id": "pursued_captains_commit_escape_boat", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pursued_last_captains": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Last Captain Leader", "text": "Wei gives chase even past the harbor. Send the escape boat and keep our names from their ledgers." }, + { "speaker": "Cao Ren", "text": "They fear being counted more than being struck. That fear has weight." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "last_captain_escape_boat", + "name": "Last Captain Escape Boat", + "class_id": "champion", + "team": "enemy", + "move_type": "water", + "level": 62, + "pos": [5, 3], + "base": { "hp": 136, "atk": 59, "def": 43, "agi": 49 } + } + } + ] + }, + { + "id": "turn_4_captains_burn_ledgers", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 4 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Last Captain Advisor", "text": "Burn the spare ledgers. If Wei wins, let them count ashes." }, + { "speaker": "Guo Jia", "text": "They still mistake records for loyalty. Take the men before the ash cools." } + ] + } + ] + }, + { + "id": "last_captains_line_reached", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "The last captains' line is reached. Defeat the captain leader.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "This line ends the captains' names as Wu's servants. Submit them to Wei, or lose them here." }, + { "speaker": "Last Captain Leader", "text": "A name can still outlive a banner if men carry it to sea." } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "last_captain_final_guard", + "name": "Last Captain Final Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 62, + "pos": [16, 4], + "base": { "hp": 154, "atk": 63, "def": 56 } + }, + { + "unit_id": "last_captain_crossbow_boat", + "name": "Last Captain Crossbow Boat", + "class_id": "marksman", + "team": "enemy", + "move_type": "water", + "level": 62, + "pos": [10, 1], + "base": { "hp": 130, "atk": 62, "def": 36, "agi": 50 } + } + ] + } + ] + }, + { + "id": "turn_9_captain_line_breaks", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 9 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Dian Wei", "text": "The last captains are losing their line. They still clutch the ledgers, but their guards keep looking back." }, + { "speaker": "Cao Cao", "text": "Then take both the line and the ledgers." } + ] + } + ] + } + ], + "rewards": { + "gold": 12800, + "items": ["bean", "wine", "war_axe"] + }, + "post_battle_dialogue": [ + { "speaker": "Guo Jia", "text": "The last captains are broken. Wei can settle their names into the coastal register, or pursue the sea exiles before any claim survives beyond the shore." }, + { "speaker": "Cao Ren", "text": "Settlement ends the ledgers. Pursuit ends the whispers that a fleet still waits." }, + { "speaker": "Cao Cao", "text": "A name kept in order is harmless. A name carried by fugitives becomes tomorrow's spark." } + ], + "post_battle_choices": [ + { + "id": "settle_last_captains", + "label": "Settle Captains", + "description": "Cao Cao settles the last captains into Wei's coastal register.", + "set_flags": { "settled_last_captains": true, "pursued_sea_exiles": false }, + "gold": 2500, + "items": ["imperial_seal"] + }, + { + "id": "pursue_sea_exiles", + "label": "Pursue Exiles", + "description": "Cao Cao pursues the remaining sea exiles before their names become a new banner.", + "set_flags": { "settled_last_captains": false, "pursued_sea_exiles": true }, + "gold": 2300, + "items": ["war_drum"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index 36ba8ec..0410eab 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -75,6 +75,7 @@ data/scenarios/061_nanhai_route.json data/scenarios/062_southern_fleet.json data/scenarios/063_hainan_coast.json data/scenarios/064_final_harbor.json +data/scenarios/065_last_captains.json ``` ## Campaign @@ -151,7 +152,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "061_nanhai_route", "title": "Nanhai Route", "path": "res://data/scenarios/061_nanhai_route.json" }, { "id": "062_southern_fleet", "title": "Southern Fleet", "path": "res://data/scenarios/062_southern_fleet.json" }, { "id": "063_hainan_coast", "title": "Hainan Coast", "path": "res://data/scenarios/063_hainan_coast.json" }, - { "id": "064_final_harbor", "title": "Final Harbor", "path": "res://data/scenarios/064_final_harbor.json" } + { "id": "064_final_harbor", "title": "Final Harbor", "path": "res://data/scenarios/064_final_harbor.json" }, + { "id": "065_last_captains", "title": "Last Captains", "path": "res://data/scenarios/065_last_captains.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 03ba7e4..52c0b3e 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current sixty-four-scenario campaign. +- Next-battle flow exists across the current sixty-five-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear sixty-four-scenario campaign order exists. +- Linear sixty-five-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -124,6 +124,7 @@ - Sixty-second-scenario content exists with southern fleet pressure, water-move screen boats, secured Nanhai route or pressed-fleet branch reactions, and secured fleet or Hainan coast follow-up flags. - Sixty-third-scenario content exists with Hainan coast pressure, water-move cove boats, secured southern fleet or pressed-Hainan branch reactions, and secured coast or final harbor follow-up flags. - Sixty-fourth-scenario content exists with final harbor pressure, water-move last boats, secured Hainan coast or pressed-harbor branch reactions, and secured harbor or pursued-captain follow-up flags. +- Sixty-fifth-scenario content exists with last-captain pressure, water-move escape boats, secured final harbor or captain-pursuit branch reactions, and settled captains or sea exile follow-up flags. ## Milestone 5: Presentation