Add manual campaign checkpoint saves
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@@ -42,7 +42,8 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
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- Main scene starts without script errors.
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- Current campaign save loads or a new campaign starts cleanly.
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- Briefing opens and can enter battle.
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- Chapters, Shop, Armory, Roster, and Formation open and close; completed or current Chapter entries can open a battle briefing.
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- Chapters, Shop, Armory, Roster, Formation, and Save open and close; completed or current Chapter entries can open a battle briefing.
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- Manual checkpoint save/load restores the expected current briefing without script errors.
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- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear.
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- Enemy turn advances and AI acts.
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- Victory and defeat panels still appear.
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@@ -54,4 +55,4 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
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- If the editor updates `config/features`, review the diff before making content changes.
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- If UI colors or canvas rendering look different, compare the battle board, overlays, and panels before changing art direction.
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- If a save file behaves oddly after migration, test both a fresh campaign and an existing `user://campaign_save.json`.
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- If a save file behaves oddly after migration, test both a fresh campaign and existing `user://campaign_save.json` / `user://campaign_manual_save.json` files.
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