Add manual campaign checkpoint saves
This commit is contained in:
@@ -23,6 +23,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
|
||||
- Pre-battle Formation lets deployed officers swap starting positions inside scenario-defined cells.
|
||||
- Pre-battle briefing shows the campaign chapter, chapter battle number, location, and victory/defeat summary.
|
||||
- Pre-battle Chapters overview shows story-arc progress and can open completed or current battles.
|
||||
- Pre-battle Save menu can write and load one manual campaign checkpoint separate from the automatic save.
|
||||
- Escort scenarios can include required, non-controllable protected units.
|
||||
- Campaign saves joined officers, future deployments can require prior recruitment, and choices can make officers leave.
|
||||
- Completed saves reconcile officer join/leave rewards on load without replaying gold or items.
|
||||
@@ -105,6 +106,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
|
||||
- Next-battle flow after victory.
|
||||
- Campaign completion screen.
|
||||
- New campaign save reset.
|
||||
- Manual campaign checkpoint save/load.
|
||||
- Victory and defeat result overlay.
|
||||
- Dialogue portrait slot with officer default image paths, optional per-line overrides, and speaker-initial fallback.
|
||||
- Dialogue lines can place the portrait on the left or right side of the dialogue panel.
|
||||
|
||||
Reference in New Issue
Block a user