Add manual campaign checkpoint saves

This commit is contained in:
2026-06-18 04:21:55 +09:00
parent 87aed5a449
commit cf09306b8e
9 changed files with 340 additions and 95 deletions

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@@ -23,6 +23,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Pre-battle Formation lets deployed officers swap starting positions inside scenario-defined cells.
- Pre-battle briefing shows the campaign chapter, chapter battle number, location, and victory/defeat summary.
- Pre-battle Chapters overview shows story-arc progress and can open completed or current battles.
- Pre-battle Save menu can write and load one manual campaign checkpoint separate from the automatic save.
- Escort scenarios can include required, non-controllable protected units.
- Campaign saves joined officers, future deployments can require prior recruitment, and choices can make officers leave.
- Completed saves reconcile officer join/leave rewards on load without replaying gold or items.
@@ -105,6 +106,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Next-battle flow after victory.
- Campaign completion screen.
- New campaign save reset.
- Manual campaign checkpoint save/load.
- Victory and defeat result overlay.
- Dialogue portrait slot with officer default image paths, optional per-line overrides, and speaker-initial fallback.
- Dialogue lines can place the portrait on the left or right side of the dialogue panel.