Show physical threat damage hints
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@@ -13,7 +13,7 @@
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- Select player units.
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- Show move and attack ranges.
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- Show hover tile and unit information.
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- Enemy threat range overlay with tile-level threat source hints.
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- Enemy threat range overlay with tile-level threat source and physical damage hints.
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- Show basic damage forecast.
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- Move, attack, wait, and end turn.
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- Enemy units take AI turns with movement, damage-aware physical attacks, and basic tactic use.
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@@ -134,7 +134,7 @@
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- Portrait pipeline. Officer definitions can provide default portrait paths, dialogue lines can override them, and missing art falls back to speaker initials.
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- Unit sprites and animations. Board movement now has a short slide animation, and board units show low-HP warning rings plus small status pips for active support, debuff, poison, seal, snare, and disarm effects.
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- Battle effects. First floating combat text now covers damage, recovery, misses, support effects, poison ticks, item pickups, level-ups, and promotions. Hover target preview badges summarize attacks, tactics, and items, and the board can overlay enemy threat ranges.
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- Battle effects. First floating combat text now covers damage, recovery, misses, support effects, poison ticks, item pickups, level-ups, and promotions. Hover target preview badges summarize attacks, tactics, and items, and the board can overlay enemy threat ranges with physical damage hints.
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- Music and sound. Basic placeholder BGM and SFX now play for menus, battle flow, unit actions, tactics, items, and result states.
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- Chapter UI and visual novel scenes. Pre-battle briefing now uses campaign chapter ranges for chapter-aware numbering, has a chapter progress/replay overview, and dialogue lines can choose left or right portrait placement.
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