Show physical threat damage hints

This commit is contained in:
2026-06-18 11:36:14 +09:00
parent a4330481a6
commit cecdb05a4a
6 changed files with 68 additions and 6 deletions

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@@ -47,7 +47,7 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
- Manual checkpoint save/load restores the expected current briefing without script errors.
- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear; weapon effectiveness appears in forecasts and equipment/shop text when applicable.
- Movement-triggered supply cache events grant battle inventory items with pickup feedback, and the items persist only after victory.
- The Threat toggle or `Y` key shows enemy physical and hostile tactic reach, and hovered threatened tiles name the threatening units.
- The Threat toggle or `Y` key shows enemy physical and hostile tactic reach, hovered threatened tiles name the threatening units, and occupied player tiles show physical damage/hit estimates.
- Area tactics such as Blaze, Great Mend, and Poison Mist highlight affected cells, apply only to valid targets in the area, and spend MP once per cast.
- March Order and Hamper Order adjust movement range while active and expire with the normal support/debuff timing.
- Focus Order and Feint Order adjust physical hit chance through AGI bonuses or penalties and update attack forecasts while active.