Add disarm attack lock tactic

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2026-06-18 10:32:32 +09:00
parent b15c5f6869
commit cbfc221782
11 changed files with 68 additions and 26 deletions

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@@ -51,8 +51,9 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
- Poison Mist applies poison, poison ticks at the target team's phase start, and poison defeat immediately ends the battle when it satisfies a victory or defeat condition.
- Seal Tactic applies seal, prevents the affected unit from using tactics during its next action phase, and disables the tactic button with a sealed forecast/badge.
- Snare Tactic applies snare, prevents the affected unit from moving during its next action phase, and still leaves attacks, tactics, items, and wait available.
- Support, debuff, poison, seal, and snare status pips appear on affected board units and disappear when those effects expire or are cured.
- Antidote can cure poison, Panacea can cure poison, seal, or snare, and neither consumes stock when used on a target without a matching status.
- Disarm Tactic applies disarm, prevents physical attacks and counterattacks, and still leaves movement, tactics, items, and wait available.
- Support, debuff, poison, seal, snare, and disarm status pips appear on affected board units and disappear when those effects expire or are cured.
- Antidote can cure poison, Panacea can cure poison, seal, snare, or disarm, and neither consumes stock when used on a target without a matching status.
- Enemy turn advances and AI acts.
- Victory and defeat panels still appear.
- Post-battle dialogue and post-battle choices still block progression until a choice is saved.